TRACKING INTELLIGENCE · TRACKING PROFILE
Julian Champagnie
SAS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.61km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#303/414
- meters per minute117.0meters per minute
- minutes per game27.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches37.6per game
- front-court touches19.4per game
- % of touches in the frontcourt51.6%
- touches per minute1.4per minute
- paint touches1.2per game#223/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.7%
- seconds per touch1.5s
- dribbles per touch0.58
- minutes with the ball0.9minutes
- points per touch0.30#135/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.7per game
- passes received23.4per game
- passes received per pass made0.84
- assists1.5per game
- potential assists2.8per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created4.3per game#236/414
- % of passes ending in a basket5.6%
- points created per point scored0.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.3per game#250/414
- points0.9per game
- passes made1.2per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.3per game
- FG%42.0%
- passes52.6%
- % ending in a turnover5.2%not stable year to year
- % ending in a foul5.7%
- points per drive0.39
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS87.5%
CATCH & SHOOT
sample: 82 games · CatchShoot- points6.6per game
- attempts5.6per game
- made2.2per game
- FG%39.3%
- effective FG%58.8%
- threes attempted5.6per game
- 3P%39.1%
PULL-UP
sample: 82 games · PullUpShot- points0.7per game
- attempts0.8per game
- made0.2per game
- FG%29.4%
- effective FG%39.7%
- threes attempted0.6per game
- 3P%29.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.1 % | 39.3 % | 44.6 % | 0.1 | 60.0 % |
| tight (2-4 ft) | 2.5 | 29.9 % | 44.1 % | 50.7 % | 1.2 | 28.7 % |
| open (4-6 ft) | 3.0 | 35.4 % | 37.2 % | 51.4 % | 2.6 | 32.4 % |
| wide open (6+ ft) | 2.6 | 30.6 % | 51.7 % | 74.4 % | 2.4 | 48.5 % |
| all shots | 8.3 | 100.0 % | 43.8 % | 58.0 % | 6.2 | 38.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.6per game#146/414
- made on those shots1.8per game
- opponent FG%69.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances8.9per game
- rebounds secured5.7per game
- offensive chances2.2per game
- defensive chances7.2per game
- conversion rate63.9%#13/283
- offensive conversion42.3%not stable year to year
- defensive conversion66.1%
- contested25.8%
- average rebound distance7.1ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.2 % | 3.4 | 2.1 | 61.2 % | 62.6 % | -1.4 % |
| less than 10 ft | 42.5 % | 4.3 | 2.5 | 57.9 % | 58.7 % | -0.8 % |
| two-pointers | 64.9 % | 6.6 | 3.6 | 54.1 % | 54.0 % | 0.1 % |
| more than 15 ft | 43.6 % | 4.4 | 1.7 | 38.3 % | 37.1 % | 1.2 % |
| three-pointers | 35.1 % | 3.6 | 1.3 | 37.0 % | 36.5 % | 0.5 % |
| all shots | 100.0 % | 10.2 | 4.9 | 48.1 % | 46.4 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
