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TRACKING INTELLIGENCE · TRACKING PROFILE

Julian Champagnie

SAS · Forward · NBA 2025-26

Julian Champagnie

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#303/414
  • meters per minute117.0meters per minute
  • minutes per game27.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches37.6per game
  • front-court touches19.4per game
  • % of touches in the frontcourt51.6%
  • touches per minute1.4per minute
  • paint touches1.2per game#223/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.7%
  • seconds per touch1.5s
  • dribbles per touch0.58
  • minutes with the ball0.9minutes
  • points per touch0.30#135/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.7per game
  • passes received23.4per game
  • passes received per pass made0.84
  • assists1.5per game
  • potential assists2.8per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created4.3per game#236/414
  • % of passes ending in a basket5.6%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.3per game#250/414
  • points0.9per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.3per game
  • FG%42.0%
  • passes52.6%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul5.7%
  • points per drive0.39

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS87.5%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points6.6per game
  • attempts5.6per game
  • made2.2per game
  • FG%39.3%
  • effective FG%58.8%
  • threes attempted5.6per game
  • 3P%39.1%

PULL-UP

sample: 82 games · PullUpShot
  • points0.7per game
  • attempts0.8per game
  • made0.2per game
  • FG%29.4%
  • effective FG%39.7%
  • threes attempted0.6per game
  • 3P%29.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.1 %39.3 %44.6 %0.160.0 %
tight (2-4 ft)2.529.9 %44.1 %50.7 %1.228.7 %
open (4-6 ft)3.035.4 %37.2 %51.4 %2.632.4 %
wide open (6+ ft)2.630.6 %51.7 %74.4 %2.448.5 %
all shots8.3100.0 %43.8 %58.0 %6.238.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.8per game
  • opponent FG%69.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.9per game
  • rebounds secured5.7per game
  • offensive chances2.2per game
  • defensive chances7.2per game
  • conversion rate63.9%#13/283
  • offensive conversion42.3%not stable year to year
  • defensive conversion66.1%
  • contested25.8%
  • average rebound distance7.1ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.2 %3.42.161.2 %62.6 %-1.4 %
less than 10 ft42.5 %4.32.557.9 %58.7 %-0.8 %
two-pointers64.9 %6.63.654.1 %54.0 %0.1 %
more than 15 ft43.6 %4.41.738.3 %37.1 %1.2 %
three-pointers35.1 %3.61.337.0 %36.5 %0.5 %
all shots100.0 %10.24.948.1 %46.4 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.