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TRACKING INTELLIGENCE · TRACKING PROFILE

Alperen Sengun

HOU · C · NBA 2025-26

Alperen Sengun

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.3km/h
  • speed on offense6.4km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#400/414
  • meters per minute106.0meters per minute
  • minutes per game33.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions
  • touches71.1per game
  • front-court touches46.7per game
  • % of touches in the frontcourt65.7%
  • touches per minute2.1per minute
  • paint touches6.5per game#25/414
  • elbow touches5.4per game#2/414
  • post touches5.3per game
  • of his game goes through the inside36.8%
  • seconds per touch3.2s
  • dribbles per touch2.06
  • minutes with the ball3.8minutes
  • points per touch0.29#157/342
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made47.7per game
  • passes received52.8per game
  • passes received per pass made1.11
  • assists6.2per game
  • potential assists11.0per game
  • secondary assists0.6per game
  • free-throw assists0.6per game
  • points created15.9per game#24/414
  • % of passes ending in a basket13.0%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives8.5per game#67/414
  • points6.2per game
  • passes made2.1per game
  • assists0.5per game
  • turnovers0.8per game
  • shooting foul0.7per game
  • attempts4.7per game
  • free throws1.3per game
  • FG%54.9%
  • passes24.9%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul7.9%
  • points per drive0.73

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS40.4%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points1.8per game
  • attempts1.9per game
  • made0.7per game
  • FG%36.3%
  • effective FG%47.0%
  • threes attempted1.3per game
  • 3P%29.9%

PULL-UP

sample: 72 games · PullUpShot
  • points2.0per game
  • attempts2.8per game
  • made0.9per game
  • FG%33.8%
  • effective FG%36.1%
  • threes attempted0.4per game
  • 3P%34.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)2.415.3 %54.1 %54.1 %0.00.0 %
tight (2-4 ft)8.354.0 %54.3 %54.3 %0.10.0 %
open (4-6 ft)3.019.7 %54.6 %57.3 %0.442.9 %
wide open (6+ ft)1.711.0 %33.6 %45.1 %1.329.8 %
all shots15.4100.0 %52.1 %53.9 %1.831.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended6.4per game#5/414
  • made on those shots4.2per game
  • opponent FG%65.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances16.5per game
  • rebounds secured8.9per game
  • offensive chances6.7per game
  • defensive chances10.4per game
  • conversion rate53.9%#171/283
  • offensive conversion44.5%not stable year to year
  • defensive conversion56.7%
  • contested42.0%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.6 %7.34.662.4 %64.5 %-2.0 %
less than 10 ft51.1 %9.25.458.7 %60.5 %-1.9 %
two-pointers67.4 %12.16.856.0 %56.4 %-0.3 %
more than 15 ft40.9 %7.43.040.5 %36.3 %4.3 %
three-pointers32.6 %5.92.339.2 %35.6 %3.5 %
all shots100.0 %18.09.150.5 %48.7 %1.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.