TRACKING INTELLIGENCE · TRACKING PROFILE
Alperen Sengun
HOU · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.3km/h
- speed on offense6.4km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#400/414
- meters per minute106.0meters per minute
- minutes per game33.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · Possessions- touches71.1per game
- front-court touches46.7per game
- % of touches in the frontcourt65.7%
- touches per minute2.1per minute
- paint touches6.5per game#25/414
- elbow touches5.4per game#2/414
- post touches5.3per game
- of his game goes through the inside36.8%
- seconds per touch3.2s
- dribbles per touch2.06
- minutes with the ball3.8minutes
- points per touch0.29#157/342
- points per paint touch0.73
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made47.7per game
- passes received52.8per game
- passes received per pass made1.11
- assists6.2per game
- potential assists11.0per game
- secondary assists0.6per game
- free-throw assists0.6per game
- points created15.9per game#24/414
- % of passes ending in a basket13.0%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives8.5per game#67/414
- points6.2per game
- passes made2.1per game
- assists0.5per game
- turnovers0.8per game
- shooting foul0.7per game
- attempts4.7per game
- free throws1.3per game
- FG%54.9%
- passes24.9%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul7.9%
- points per drive0.73
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS40.4%
CATCH & SHOOT
sample: 72 games · CatchShoot- points1.8per game
- attempts1.9per game
- made0.7per game
- FG%36.3%
- effective FG%47.0%
- threes attempted1.3per game
- 3P%29.9%
PULL-UP
sample: 72 games · PullUpShot- points2.0per game
- attempts2.8per game
- made0.9per game
- FG%33.8%
- effective FG%36.1%
- threes attempted0.4per game
- 3P%34.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 2.4 | 15.3 % | 54.1 % | 54.1 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 8.3 | 54.0 % | 54.3 % | 54.3 % | 0.1 | 0.0 % |
| open (4-6 ft) | 3.0 | 19.7 % | 54.6 % | 57.3 % | 0.4 | 42.9 % |
| wide open (6+ ft) | 1.7 | 11.0 % | 33.6 % | 45.1 % | 1.3 | 29.8 % |
| all shots | 15.4 | 100.0 % | 52.1 % | 53.9 % | 1.8 | 31.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 72 games · Defense- shots defended6.4per game#5/414
- made on those shots4.2per game
- opponent FG%65.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances16.5per game
- rebounds secured8.9per game
- offensive chances6.7per game
- defensive chances10.4per game
- conversion rate53.9%#171/283
- offensive conversion44.5%not stable year to year
- defensive conversion56.7%
- contested42.0%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.6 % | 7.3 | 4.6 | 62.4 % | 64.5 % | -2.0 % |
| less than 10 ft | 51.1 % | 9.2 | 5.4 | 58.7 % | 60.5 % | -1.9 % |
| two-pointers | 67.4 % | 12.1 | 6.8 | 56.0 % | 56.4 % | -0.3 % |
| more than 15 ft | 40.9 % | 7.4 | 3.0 | 40.5 % | 36.3 % | 4.3 % |
| three-pointers | 32.6 % | 5.9 | 2.3 | 39.2 % | 35.6 % | 3.5 % |
| all shots | 100.0 % | 18.0 | 9.1 | 50.5 % | 48.7 % | 1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
