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TRACKING INTELLIGENCE · TRACKING PROFILE

Jericho Sims

MIL · Center · NBA 2025-26

Jericho Sims

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#156/414
  • meters per minute123.0meters per minute
  • minutes per game19.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches29.5per game
  • front-court touches16.3per game
  • % of touches in the frontcourt55.3%
  • touches per minute1.5per minute
  • paint touches4.8per game#47/414
  • elbow touches1.9per game#43/414
  • post touches0.0per game
  • of his game goes through the inside41.1%
  • seconds per touch1.6s
  • dribbles per touch0.73
  • minutes with the ball0.8minutes
  • points per touch0.17#322/342
  • points per paint touch0.74
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He gives more than he receives: the play starts with him.

  • passes made24.8per game
  • passes received17.2per game
  • passes received per pass made0.69
  • assists1.6per game
  • potential assists2.5per game
  • secondary assists0.3per game
  • free-throw assists0.0per game
  • points created4.1per game#245/414
  • % of passes ending in a basket6.3%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.3per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%66.7%
  • passes47.1%
  • % ending in a turnover2.9%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 67 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.413.5 %52.0 %52.0 %0.0
tight (2-4 ft)1.762.7 %82.8 %82.8 %0.0
open (4-6 ft)0.516.8 %77.4 %77.4 %0.0
wide open (6+ ft)0.27.0 %92.3 %92.3 %0.0
all shots2.8100.0 %78.4 %78.4 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%64.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.5per game
  • rebounds secured5.5per game
  • offensive chances5.0per game
  • defensive chances5.7per game
  • conversion rate52.8%#198/283
  • offensive conversion43.8%not stable year to year
  • defensive conversion58.7%
  • contested41.9%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.9 %2.21.566.0 %64.5 %1.4 %
less than 10 ft40.1 %3.01.860.8 %60.2 %0.6 %
two-pointers57.3 %4.22.354.8 %55.8 %-0.9 %
more than 15 ft49.5 %3.61.233.0 %35.8 %-2.8 %
three-pointers42.7 %3.11.032.3 %35.6 %-3.3 %
all shots100.0 %7.43.345.2 %47.2 %-2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%78.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.