TRACKING INTELLIGENCE · TRACKING PROFILE
Jericho Sims
MIL · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.2km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#156/414
- meters per minute123.0meters per minute
- minutes per game19.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches29.5per game
- front-court touches16.3per game
- % of touches in the frontcourt55.3%
- touches per minute1.5per minute
- paint touches4.8per game#47/414
- elbow touches1.9per game#43/414
- post touches0.0per game
- of his game goes through the inside41.1%
- seconds per touch1.6s
- dribbles per touch0.73
- minutes with the ball0.8minutes
- points per touch0.17#322/342
- points per paint touch0.74
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe gives more than he receives: the play starts with him.
- passes made24.8per game
- passes received17.2per game
- passes received per pass made0.69
- assists1.6per game
- potential assists2.5per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created4.1per game#245/414
- % of passes ending in a basket6.3%
- points created per point scored0.82
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.3per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%66.7%
- passes47.1%
- % ending in a turnover2.9%not stable year to year
- % ending in a foul0.0%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 67 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%33.3%
- effective FG%33.3%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 67 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 13.5 % | 52.0 % | 52.0 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 62.7 % | 82.8 % | 82.8 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 16.8 % | 77.4 % | 77.4 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 7.0 % | 92.3 % | 92.3 % | 0.0 | — |
| all shots | 2.8 | 100.0 % | 78.4 % | 78.4 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseRIM DEFENCE
sample: 67 games · Defense- shots defended2.0per game#227/414
- made on those shots1.3per game
- opponent FG%64.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.5per game
- rebounds secured5.5per game
- offensive chances5.0per game
- defensive chances5.7per game
- conversion rate52.8%#198/283
- offensive conversion43.8%not stable year to year
- defensive conversion58.7%
- contested41.9%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.9 % | 2.2 | 1.5 | 66.0 % | 64.5 % | 1.4 % |
| less than 10 ft | 40.1 % | 3.0 | 1.8 | 60.8 % | 60.2 % | 0.6 % |
| two-pointers | 57.3 % | 4.2 | 2.3 | 54.8 % | 55.8 % | -0.9 % |
| more than 15 ft | 49.5 % | 3.6 | 1.2 | 33.0 % | 35.8 % | -2.8 % |
| three-pointers | 42.7 % | 3.1 | 1.0 | 32.3 % | 35.6 % | -3.3 % |
| all shots | 100.0 % | 7.4 | 3.3 | 45.2 % | 47.2 % | -2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%78.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
