TRACKING INTELLIGENCE · TRACKING PROFILE
Josh Giddey
CHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance3.86km#24/414
- on offense2.09km
- on defense1.77km
- average speed7.1km/h
- speed on offense8.0km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#212/414
- meters per minute120.0meters per minute
- minutes per game32.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches94.1per game
- front-court touches40.2per game
- % of touches in the frontcourt42.7%
- touches per minute2.9per minute
- paint touches1.7per game#165/414
- elbow touches0.9per game#116/414
- post touches0.1per game
- of his game goes through the inside6.7%
- seconds per touch3.6s
- dribbles per touch3.02
- minutes with the ball5.6minutes
- points per touch0.18#309/342
- points per paint touch0.70
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made72.4per game
- passes received69.9per game
- passes received per pass made0.97
- assists9.1per game
- potential assists16.8per game
- secondary assists1.0per game
- free-throw assists0.7per game
- points created23.6per game#3/414
- % of passes ending in a basket12.6%
- points created per point scored1.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives15.2per game#7/414
- points6.7per game
- passes made7.5per game
- assists1.9per game
- turnovers1.0per game
- shooting foul1.1per game
- attempts5.2per game
- free throws2.2per game
- FG%45.9%
- passes49.3%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul7.3%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS50.7%
CATCH & SHOOT
sample: 54 games · CatchShoot- points4.0per game
- attempts3.5per game
- made1.4per game
- FG%39.0%
- effective FG%57.5%
- threes attempted3.4per game
- 3P%38.1%
PULL-UP
sample: 54 games · PullUpShot- points2.8per game
- attempts3.4per game
- made1.1per game
- FG%33.7%
- effective FG%41.4%
- threes attempted1.6per game
- 3P%32.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 6.6 % | 53.2 % | 54.3 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 5.6 | 41.8 % | 48.0 % | 48.5 % | 0.2 | 25.0 % |
| open (4-6 ft) | 3.0 | 22.3 % | 39.4 % | 47.8 % | 1.6 | 31.4 % |
| wide open (6+ ft) | 3.9 | 29.3 % | 42.4 % | 59.5 % | 3.4 | 39.1 % |
| all shots | 13.3 | 100.0 % | 44.8 % | 52.0 % | 5.2 | 36.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended3.5per game#69/414
- made on those shots2.5per game
- opponent FG%70.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances13.2per game
- rebounds secured8.3per game
- offensive chances3.2per game
- defensive chances10.5per game
- conversion rate63.0%#19/283
- offensive conversion38.1%not stable year to year
- defensive conversion67.1%
- contested24.6%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 5.4 | 3.5 | 65.4 % | 63.5 % | 1.9 % |
| less than 10 ft | 45.9 % | 6.3 | 3.8 | 60.4 % | 59.4 % | 1.0 % |
| two-pointers | 59.0 % | 8.2 | 4.7 | 57.6 % | 54.7 % | 2.9 % |
| more than 15 ft | 48.0 % | 6.6 | 2.6 | 38.7 % | 36.8 % | 1.9 % |
| three-pointers | 41.0 % | 5.7 | 2.1 | 37.7 % | 36.1 % | 1.5 % |
| all shots | 100.0 % | 13.8 | 6.8 | 49.5 % | 46.7 % | 2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
