SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Josh Giddey

CHI · Guard · NBA 2025-26

Josh Giddey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed7.1km/h
  • speed on offense8.0km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#212/414
  • meters per minute120.0meters per minute
  • minutes per game32.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches94.1per game
  • front-court touches40.2per game
  • % of touches in the frontcourt42.7%
  • touches per minute2.9per minute
  • paint touches1.7per game#165/414
  • elbow touches0.9per game#116/414
  • post touches0.1per game
  • of his game goes through the inside6.7%
  • seconds per touch3.6s
  • dribbles per touch3.02
  • minutes with the ball5.6minutes
  • points per touch0.18#309/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made72.4per game
  • passes received69.9per game
  • passes received per pass made0.97
  • assists9.1per game
  • potential assists16.8per game
  • secondary assists1.0per game
  • free-throw assists0.7per game
  • points created23.6per game#3/414
  • % of passes ending in a basket12.6%
  • points created per point scored1.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives15.2per game#7/414
  • points6.7per game
  • passes made7.5per game
  • assists1.9per game
  • turnovers1.0per game
  • shooting foul1.1per game
  • attempts5.2per game
  • free throws2.2per game
  • FG%45.9%
  • passes49.3%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul7.3%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS50.7%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points4.0per game
  • attempts3.5per game
  • made1.4per game
  • FG%39.0%
  • effective FG%57.5%
  • threes attempted3.4per game
  • 3P%38.1%

PULL-UP

sample: 54 games · PullUpShot
  • points2.8per game
  • attempts3.4per game
  • made1.1per game
  • FG%33.7%
  • effective FG%41.4%
  • threes attempted1.6per game
  • 3P%32.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.96.6 %53.2 %54.3 %0.0100.0 %
tight (2-4 ft)5.641.8 %48.0 %48.5 %0.225.0 %
open (4-6 ft)3.022.3 %39.4 %47.8 %1.631.4 %
wide open (6+ ft)3.929.3 %42.4 %59.5 %3.439.1 %
all shots13.3100.0 %44.8 %52.0 %5.236.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.5per game
  • opponent FG%70.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances13.2per game
  • rebounds secured8.3per game
  • offensive chances3.2per game
  • defensive chances10.5per game
  • conversion rate63.0%#19/283
  • offensive conversion38.1%not stable year to year
  • defensive conversion67.1%
  • contested24.6%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %5.43.565.4 %63.5 %1.9 %
less than 10 ft45.9 %6.33.860.4 %59.4 %1.0 %
two-pointers59.0 %8.24.757.6 %54.7 %2.9 %
more than 15 ft48.0 %6.62.638.7 %36.8 %1.9 %
three-pointers41.0 %5.72.137.7 %36.1 %1.5 %
all shots100.0 %13.86.849.5 %46.7 %2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.