SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Santi Aldama

MEM · Forward-Center · NBA 2025-26

Santi Aldama

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season43 box-score gamesTracking in 43 of 43 games

MOVEMENT

sample: 43 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense8.1km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#193/414
  • meters per minute121.0meters per minute
  • minutes per game27.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 43 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches54.1per game
  • front-court touches30.7per game
  • % of touches in the frontcourt56.7%
  • touches per minute1.9per minute
  • paint touches3.3per game#72/414
  • elbow touches1.3per game#77/414
  • post touches0.5per game
  • of his game goes through the inside16.6%
  • seconds per touch1.8s
  • dribbles per touch0.93
  • minutes with the ball1.7minutes
  • points per touch0.26#207/342
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 43 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.5per game
  • passes received34.0per game
  • passes received per pass made0.86
  • assists2.9per game
  • potential assists5.2per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created7.7per game#119/414
  • % of passes ending in a basket7.4%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.1per game#144/414
  • points3.2per game
  • passes made1.9per game
  • assists0.5per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts2.6per game
  • free throws0.5per game
  • FG%52.7%
  • passes37.6%
  • % ending in a turnover3.2%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 43 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS73.8%

CATCH & SHOOT

sample: 43 games · CatchShoot
  • points4.7per game
  • attempts4.5per game
  • made1.7per game
  • FG%36.8%
  • effective FG%52.8%
  • threes attempted4.1per game
  • 3P%35.0%

PULL-UP

sample: 43 games · PullUpShot
  • points1.3per game
  • attempts1.6per game
  • made0.6per game
  • FG%35.3%
  • effective FG%41.2%
  • threes attempted0.5per game
  • 3P%36.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.76.1 %48.3 %48.3 %0.00.0 %
tight (2-4 ft)4.339.1 %55.4 %55.9 %0.222.2 %
open (4-6 ft)3.834.0 %40.7 %50.0 %2.429.4 %
wide open (6+ ft)2.320.8 %45.5 %64.6 %2.143.2 %
all shots11.1100.0 %47.9 %55.3 %4.735.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 43 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 43 games · Defense
  • shots defended4.1per game#49/414
  • made on those shots2.6per game
  • opponent FG%63.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.2per game
  • rebounds secured6.7per game
  • offensive chances3.6per game
  • defensive chances8.3per game
  • conversion rate59.7%#54/283
  • offensive conversion43.2%not stable year to year
  • defensive conversion62.0%
  • contested30.7%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %5.63.461.4 %64.0 %-2.6 %
less than 10 ft50.9 %7.24.258.8 %60.1 %-1.3 %
two-pointers63.8 %9.05.055.4 %56.0 %-0.6 %
more than 15 ft43.8 %6.22.336.6 %36.4 %0.2 %
three-pointers36.2 %5.11.835.6 %35.4 %0.3 %
all shots100.0 %14.16.848.3 %48.2 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.