TRACKING INTELLIGENCE · TRACKING PROFILE
Santi Aldama
MEM · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 43 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.3km/h
- speed on offense8.1km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#193/414
- meters per minute121.0meters per minute
- minutes per game27.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 43 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches54.1per game
- front-court touches30.7per game
- % of touches in the frontcourt56.7%
- touches per minute1.9per minute
- paint touches3.3per game#72/414
- elbow touches1.3per game#77/414
- post touches0.5per game
- of his game goes through the inside16.6%
- seconds per touch1.8s
- dribbles per touch0.93
- minutes with the ball1.7minutes
- points per touch0.26#207/342
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 43 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.5per game
- passes received34.0per game
- passes received per pass made0.86
- assists2.9per game
- potential assists5.2per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created7.7per game#119/414
- % of passes ending in a basket7.4%
- points created per point scored0.55
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.1per game#144/414
- points3.2per game
- passes made1.9per game
- assists0.5per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts2.6per game
- free throws0.5per game
- FG%52.7%
- passes37.6%
- % ending in a turnover3.2%not stable year to year
- % ending in a foul5.0%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 43 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS73.8%
CATCH & SHOOT
sample: 43 games · CatchShoot- points4.7per game
- attempts4.5per game
- made1.7per game
- FG%36.8%
- effective FG%52.8%
- threes attempted4.1per game
- 3P%35.0%
PULL-UP
sample: 43 games · PullUpShot- points1.3per game
- attempts1.6per game
- made0.6per game
- FG%35.3%
- effective FG%41.2%
- threes attempted0.5per game
- 3P%36.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 6.1 % | 48.3 % | 48.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.3 | 39.1 % | 55.4 % | 55.9 % | 0.2 | 22.2 % |
| open (4-6 ft) | 3.8 | 34.0 % | 40.7 % | 50.0 % | 2.4 | 29.4 % |
| wide open (6+ ft) | 2.3 | 20.8 % | 45.5 % | 64.6 % | 2.1 | 43.2 % |
| all shots | 11.1 | 100.0 % | 47.9 % | 55.3 % | 4.7 | 35.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 43 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 43 games · Defense- shots defended4.1per game#49/414
- made on those shots2.6per game
- opponent FG%63.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.2per game
- rebounds secured6.7per game
- offensive chances3.6per game
- defensive chances8.3per game
- conversion rate59.7%#54/283
- offensive conversion43.2%not stable year to year
- defensive conversion62.0%
- contested30.7%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 5.6 | 3.4 | 61.4 % | 64.0 % | -2.6 % |
| less than 10 ft | 50.9 % | 7.2 | 4.2 | 58.8 % | 60.1 % | -1.3 % |
| two-pointers | 63.8 % | 9.0 | 5.0 | 55.4 % | 56.0 % | -0.6 % |
| more than 15 ft | 43.8 % | 6.2 | 2.3 | 36.6 % | 36.4 % | 0.2 % |
| three-pointers | 36.2 % | 5.1 | 1.8 | 35.6 % | 35.4 % | 0.3 % |
| all shots | 100.0 % | 14.1 | 6.8 | 48.3 % | 48.2 % | 0.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
