TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Livers
PHX · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 36 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.64km
- average speed7.2km/h
- speed on offense7.4km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#286/414
- meters per minute117.0meters per minute
- minutes per game9.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 36 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches10.5per game
- front-court touches5.6per game
- % of touches in the frontcourt53.3%
- touches per minute1.1per minute
- paint touches0.8per game#283/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside17.9%
- seconds per touch1.9s
- dribbles per touch1.12
- minutes with the ball0.3minutes
- points per touch0.17
- points per paint touch0.43
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 36 games · Passing- passes made7.9per game
- passes received5.8per game
- passes received per pass made0.73
- assists0.6per game
- potential assists1.1per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.6per game#379/414
- % of passes ending in a basket7.4%
- points created per point scored0.89
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.1per game
- passes made0.2per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%40.0%
- passes53.3%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.25
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 36 games · CatchShoot- HOW IT CREATES ITS SHOTS76.9%
CATCH & SHOOT
sample: 36 games · CatchShoot- points0.9per game
- attempts1.0per game
- made0.3per game
- FG%31.4%
- effective FG%47.1%
- threes attempted0.9per game
- 3P%33.3%
PULL-UP
sample: 36 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.1per game
- FG%20.0%
- effective FG%25.0%
- threes attempted0.2per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 4.7 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 23.4 % | 40.0 % | 43.3 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.4 | 23.4 % | 26.7 % | 30.0 % | 0.3 | 11.1 % |
| wide open (6+ ft) | 0.9 | 48.4 % | 35.5 % | 51.6 % | 0.8 | 34.5 % |
| all shots | 1.8 | 100.0 % | 34.4 % | 43.8 % | 1.1 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 36 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 36 games · Defense- shots defended0.8per game#386/414
- made on those shots0.6per game
- opponent FG%70.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.1per game
- rebounds secured1.7per game
- offensive chances1.4per game
- defensive chances1.9per game
- conversion rate55.0%
- offensive conversion38.8%not stable year to year
- defensive conversion61.8%
- contested36.1%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.8 % | 1.4 | 0.9 | 63.0 % | 62.6 % | 0.4 % |
| less than 10 ft | 49.2 % | 2.0 | 1.2 | 61.5 % | 58.6 % | 2.9 % |
| two-pointers | 65.2 % | 2.6 | 1.5 | 57.0 % | 54.3 % | 2.7 % |
| more than 15 ft | 37.9 % | 1.5 | 0.5 | 32.0 % | 36.5 % | -4.5 % |
| three-pointers | 34.8 % | 1.4 | 0.4 | 28.3 % | 36.0 % | -7.7 % |
| all shots | 100.0 % | 4.0 | 1.9 | 47.0 % | 46.0 % | 1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
