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TRACKING INTELLIGENCE · TRACKING PROFILE

Scotty Pippen Jr.

MEM · G · NBA 2025-26

Scotty Pippen Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season10 box-score gamesTracking in 10 of 10 games

MOVEMENT

sample: 10 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km
  • on offense1.45km
  • on defense1.29km
  • average speed7.3km/h
  • speed on offense7.5km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute
  • meters per minute129.0meters per minute
  • minutes per game21.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 10 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches49.7per game
  • front-court touches25.0per game
  • % of touches in the frontcourt50.3%
  • touches per minute2.3per minute
  • paint touches0.9per game
  • elbow touches0.5per game
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch3.8s
  • dribbles per touch3.54
  • minutes with the ball3.2minutes
  • points per touch0.23
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 10 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.3per game
  • passes received39.8per game
  • passes received per pass made1.16
  • assists4.7per game
  • potential assists8.3per game
  • secondary assists0.4per game
  • free-throw assists0.1per game
  • points created11.8per game
  • % of passes ending in a basket13.7%
  • points created per point scored1.04
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.0per game
  • points3.6per game
  • passes made3.1per game
  • assists1.2per game
  • turnovers1.2per game
  • shooting foul0.6per game
  • attempts3.0per game
  • free throws1.2per game
  • FG%43.3%
  • passes38.8%
  • % ending in a turnover15.0%not stable year to year
  • % ending in a foul7.5%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 10 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS34.0%

CATCH & SHOOT

sample: 10 games · CatchShoot
  • points2.4per game
  • attempts1.8per game
  • made0.8per game
  • FG%44.4%
  • effective FG%66.7%
  • threes attempted1.7per game
  • 3P%47.1%

PULL-UP

sample: 10 games · PullUpShot
  • points2.6per game
  • attempts3.5per game
  • made1.2per game
  • FG%34.3%
  • effective FG%37.1%
  • threes attempted1.5per game
  • 3P%13.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.66.3 %16.7 %16.7 %0.10.0 %
tight (2-4 ft)3.940.6 %56.4 %56.4 %0.10.0 %
open (4-6 ft)3.738.5 %35.1 %43.2 %1.931.6 %
wide open (6+ ft)1.414.6 %50.0 %64.3 %1.136.4 %
all shots9.6100.0 %44.8 %50.0 %3.231.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 10 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 10 games · Defense
  • shots defended1.4per game
  • made on those shots1.3per game
  • opponent FG%92.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured2.2per game
  • offensive chances1.6per game
  • defensive chances2.3per game
  • conversion rate56.4%
  • offensive conversion50.0%not stable year to year
  • defensive conversion60.9%
  • contested13.6%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.6 %3.62.775.0 %61.9 %13.1 %
less than 10 ft39.5 %4.53.271.1 %57.2 %14.0 %
two-pointers58.8 %6.74.262.7 %52.9 %9.7 %
more than 15 ft45.6 %5.22.446.2 %36.2 %10.0 %
three-pointers41.2 %4.72.042.6 %35.2 %7.4 %
all shots100.0 %11.46.254.4 %45.1 %9.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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