TRACKING INTELLIGENCE · TRACKING PROFILE
Scotty Pippen Jr.
MEM · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 10 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km
- on offense1.45km
- on defense1.29km
- average speed7.3km/h
- speed on offense7.5km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute129.0meters per minute
- minutes per game21.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 10 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches49.7per game
- front-court touches25.0per game
- % of touches in the frontcourt50.3%
- touches per minute2.3per minute
- paint touches0.9per game
- elbow touches0.5per game
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch3.8s
- dribbles per touch3.54
- minutes with the ball3.2minutes
- points per touch0.23
- points per paint touch0.78
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 10 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.3per game
- passes received39.8per game
- passes received per pass made1.16
- assists4.7per game
- potential assists8.3per game
- secondary assists0.4per game
- free-throw assists0.1per game
- points created11.8per game
- % of passes ending in a basket13.7%
- points created per point scored1.04
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives8.0per game
- points3.6per game
- passes made3.1per game
- assists1.2per game
- turnovers1.2per game
- shooting foul0.6per game
- attempts3.0per game
- free throws1.2per game
- FG%43.3%
- passes38.8%
- % ending in a turnover15.0%not stable year to year
- % ending in a foul7.5%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 10 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS34.0%
CATCH & SHOOT
sample: 10 games · CatchShoot- points2.4per game
- attempts1.8per game
- made0.8per game
- FG%44.4%
- effective FG%66.7%
- threes attempted1.7per game
- 3P%47.1%
PULL-UP
sample: 10 games · PullUpShot- points2.6per game
- attempts3.5per game
- made1.2per game
- FG%34.3%
- effective FG%37.1%
- threes attempted1.5per game
- 3P%13.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 6.3 % | 16.7 % | 16.7 % | 0.1 | 0.0 % |
| tight (2-4 ft) | 3.9 | 40.6 % | 56.4 % | 56.4 % | 0.1 | 0.0 % |
| open (4-6 ft) | 3.7 | 38.5 % | 35.1 % | 43.2 % | 1.9 | 31.6 % |
| wide open (6+ ft) | 1.4 | 14.6 % | 50.0 % | 64.3 % | 1.1 | 36.4 % |
| all shots | 9.6 | 100.0 % | 44.8 % | 50.0 % | 3.2 | 31.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 10 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 10 games · Defense- shots defended1.4per game
- made on those shots1.3per game
- opponent FG%92.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured2.2per game
- offensive chances1.6per game
- defensive chances2.3per game
- conversion rate56.4%
- offensive conversion50.0%not stable year to year
- defensive conversion60.9%
- contested13.6%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.6 % | 3.6 | 2.7 | 75.0 % | 61.9 % | 13.1 % |
| less than 10 ft | 39.5 % | 4.5 | 3.2 | 71.1 % | 57.2 % | 14.0 % |
| two-pointers | 58.8 % | 6.7 | 4.2 | 62.7 % | 52.9 % | 9.7 % |
| more than 15 ft | 45.6 % | 5.2 | 2.4 | 46.2 % | 36.2 % | 10.0 % |
| three-pointers | 41.2 % | 4.7 | 2.0 | 42.6 % | 35.2 % | 7.4 % |
| all shots | 100.0 % | 11.4 | 6.2 | 54.4 % | 45.1 % | 9.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
