TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Suggs
ORL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed6.9km/h
- speed on offense7.5km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#303/414
- meters per minute117.0meters per minute
- minutes per game27.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches64.9per game
- front-court touches26.4per game
- % of touches in the frontcourt40.7%
- touches per minute2.4per minute
- paint touches0.9per game#265/414
- elbow touches0.2per game#338/414
- post touches0.1per game
- of his game goes through the inside4.5%
- seconds per touch3.8s
- dribbles per touch3.15
- minutes with the ball4.1minutes
- points per touch0.21#275/342
- points per paint touch0.86
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made47.4per game
- passes received47.5per game
- passes received per pass made1.00
- assists5.5per game
- potential assists8.5per game
- secondary assists0.7per game
- free-throw assists0.7per game
- points created13.6per game#40/414
- % of passes ending in a basket11.5%
- points created per point scored0.99
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives7.1per game#86/414
- points3.4per game
- passes made3.5per game
- assists0.9per game
- turnovers0.6per game
- shooting foul0.3per game
- attempts2.6per game
- free throws0.7per game
- FG%52.7%
- passes49.0%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul4.7%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS47.0%
CATCH & SHOOT
sample: 57 games · CatchShoot- points4.5per game
- attempts3.9per game
- made1.5per game
- FG%38.7%
- effective FG%57.9%
- threes attempted3.8per game
- 3P%39.2%
PULL-UP
sample: 57 games · PullUpShot- points3.6per game
- attempts4.4per game
- made1.5per game
- FG%33.9%
- effective FG%41.0%
- threes attempted2.4per game
- 3P%25.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 2.6 % | 58.8 % | 61.8 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 3.0 | 26.0 % | 48.8 % | 51.5 % | 0.5 | 33.3 % |
| open (4-6 ft) | 3.5 | 31.1 % | 40.3 % | 48.3 % | 2.0 | 28.6 % |
| wide open (6+ ft) | 4.6 | 40.3 % | 41.8 % | 57.1 % | 3.8 | 36.5 % |
| all shots | 11.4 | 100.0 % | 43.6 % | 53.0 % | 6.3 | 34.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended2.5per game#157/414
- made on those shots1.7per game
- opponent FG%68.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.7per game
- rebounds secured3.9per game
- offensive chances1.4per game
- defensive chances5.5per game
- conversion rate57.9%#85/283
- offensive conversion47.4%not stable year to year
- defensive conversion58.8%
- contested20.9%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.2 % | 4.3 | 2.8 | 65.6 % | 63.5 % | 2.1 % |
| less than 10 ft | 47.8 % | 5.4 | 3.2 | 59.3 % | 58.8 % | 0.5 % |
| two-pointers | 63.5 % | 7.1 | 4.0 | 56.8 % | 54.4 % | 2.4 % |
| more than 15 ft | 41.7 % | 4.7 | 1.7 | 36.1 % | 37.0 % | -0.9 % |
| three-pointers | 36.5 % | 4.1 | 1.4 | 35.2 % | 36.1 % | -1.0 % |
| all shots | 100.0 % | 11.2 | 5.5 | 48.9 % | 46.8 % | 2.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
