SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Suggs

ORL · Guard · NBA 2025-26

Jalen Suggs

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#303/414
  • meters per minute117.0meters per minute
  • minutes per game27.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches64.9per game
  • front-court touches26.4per game
  • % of touches in the frontcourt40.7%
  • touches per minute2.4per minute
  • paint touches0.9per game#265/414
  • elbow touches0.2per game#338/414
  • post touches0.1per game
  • of his game goes through the inside4.5%
  • seconds per touch3.8s
  • dribbles per touch3.15
  • minutes with the ball4.1minutes
  • points per touch0.21#275/342
  • points per paint touch0.86
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made47.4per game
  • passes received47.5per game
  • passes received per pass made1.00
  • assists5.5per game
  • potential assists8.5per game
  • secondary assists0.7per game
  • free-throw assists0.7per game
  • points created13.6per game#40/414
  • % of passes ending in a basket11.5%
  • points created per point scored0.99
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.1per game#86/414
  • points3.4per game
  • passes made3.5per game
  • assists0.9per game
  • turnovers0.6per game
  • shooting foul0.3per game
  • attempts2.6per game
  • free throws0.7per game
  • FG%52.7%
  • passes49.0%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul4.7%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS47.0%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points4.5per game
  • attempts3.9per game
  • made1.5per game
  • FG%38.7%
  • effective FG%57.9%
  • threes attempted3.8per game
  • 3P%39.2%

PULL-UP

sample: 57 games · PullUpShot
  • points3.6per game
  • attempts4.4per game
  • made1.5per game
  • FG%33.9%
  • effective FG%41.0%
  • threes attempted2.4per game
  • 3P%25.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.32.6 %58.8 %61.8 %0.0100.0 %
tight (2-4 ft)3.026.0 %48.8 %51.5 %0.533.3 %
open (4-6 ft)3.531.1 %40.3 %48.3 %2.028.6 %
wide open (6+ ft)4.640.3 %41.8 %57.1 %3.836.5 %
all shots11.4100.0 %43.6 %53.0 %6.334.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.7per game
  • opponent FG%68.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured3.9per game
  • offensive chances1.4per game
  • defensive chances5.5per game
  • conversion rate57.9%#85/283
  • offensive conversion47.4%not stable year to year
  • defensive conversion58.8%
  • contested20.9%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.2 %4.32.865.6 %63.5 %2.1 %
less than 10 ft47.8 %5.43.259.3 %58.8 %0.5 %
two-pointers63.5 %7.14.056.8 %54.4 %2.4 %
more than 15 ft41.7 %4.71.736.1 %37.0 %-0.9 %
three-pointers36.5 %4.11.435.2 %36.1 %-1.0 %
all shots100.0 %11.25.548.9 %46.8 %2.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.