TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Wilson
BKN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance1.93km#314/414
- on offense1.13km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#183/414
- meters per minute121.0meters per minute
- minutes per game15.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · Possessions- touches22.6per game
- front-court touches12.8per game
- % of touches in the frontcourt56.6%
- touches per minute1.4per minute
- paint touches0.4per game#355/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside3.9%
- seconds per touch2.9s
- dribbles per touch1.92
- minutes with the ball1.1minutes
- points per touch0.28#170/342
- points per paint touch0.85
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.2per game
- passes received15.4per game
- passes received per pass made1.01
- assists0.9per game
- potential assists2.0per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.7per game#324/414
- % of passes ending in a basket6.1%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.1per game#175/414
- points2.3per game
- passes made1.5per game
- assists0.2per game
- turnovers0.3per game
- shooting foul0.5per game
- attempts1.7per game
- free throws1.0per game
- FG%41.9%
- passes36.8%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul12.3%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShoot- HOW IT CREATES ITS SHOTS84.4%
CATCH & SHOOT
sample: 54 games · CatchShoot- points2.8per game
- attempts2.7per game
- made0.9per game
- FG%34.7%
- effective FG%51.7%
- threes attempted2.6per game
- 3P%34.3%
PULL-UP
sample: 54 games · PullUpShot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%41.4%
- effective FG%50.0%
- threes attempted0.2per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 7.2 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 27.2 % | 43.4 % | 43.4 % | 0.0 | — |
| open (4-6 ft) | 1.5 | 29.4 % | 37.8 % | 49.4 % | 1.0 | 33.9 % |
| wide open (6+ ft) | 1.9 | 36.2 % | 37.6 % | 55.0 % | 1.8 | 36.1 % |
| all shots | 5.2 | 100.0 % | 39.4 % | 49.1 % | 2.8 | 35.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 54 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%70.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.8per game
- rebounds secured2.1per game
- offensive chances0.9per game
- defensive chances3.0per game
- conversion rate55.1%
- offensive conversion34.0%not stable year to year
- defensive conversion60.2%
- contested27.2%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.5 % | 2.4 | 1.6 | 67.8 % | 63.2 % | 4.6 % |
| less than 10 ft | 45.8 % | 2.9 | 1.9 | 64.2 % | 58.6 % | 5.6 % |
| two-pointers | 58.5 % | 3.7 | 2.2 | 59.8 % | 54.4 % | 5.3 % |
| more than 15 ft | 46.7 % | 3.0 | 1.3 | 43.0 % | 36.3 % | 6.7 % |
| three-pointers | 41.5 % | 2.6 | 1.1 | 43.3 % | 35.7 % | 7.6 % |
| all shots | 100.0 % | 6.3 | 3.4 | 52.9 % | 45.9 % | 7.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
