SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Cade Cunningham

DET · Guard · NBA 2025-26

Cade Cunningham

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.8km/h
  • speed on defense6.0km/h
  • km per minute0.12km per minute#254/414
  • meters per minute119.0meters per minute
  • minutes per game33.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches88.9per game
  • front-court touches37.3per game
  • % of touches in the frontcourt42.0%
  • touches per minute2.6per minute
  • paint touches1.6per game#173/414
  • elbow touches1.0per game#106/414
  • post touches1.1per game
  • of his game goes through the inside9.9%
  • seconds per touch4.9s
  • dribbles per touch4.42
  • minutes with the ball7.2minutes
  • points per touch0.27#189/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made60.6per game
  • passes received70.5per game
  • passes received per pass made1.16
  • assists9.9per game
  • potential assists17.3per game
  • secondary assists1.1per game
  • free-throw assists1.2per game
  • points created25.4per game#2/414
  • % of passes ending in a basket16.3%
  • points created per point scored1.06
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives15.5per game#6/414
  • points9.6per game
  • passes made5.8per game
  • assists1.8per game
  • turnovers0.7per game
  • shooting foul1.2per game
  • attempts7.5per game
  • free throws2.3per game
  • FG%49.7%
  • passes37.3%
  • % ending in a turnover4.7%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS24.0%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points2.4per game
  • attempts2.4per game
  • made0.8per game
  • FG%35.5%
  • effective FG%49.7%
  • threes attempted2.2per game
  • 3P%30.9%

PULL-UP

sample: 64 games · PullUpShot
  • points7.5per game
  • attempts7.6per game
  • made3.1per game
  • FG%41.1%
  • effective FG%49.3%
  • threes attempted3.4per game
  • 3P%35.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.05.5 %42.2 %43.0 %0.050.0 %
tight (2-4 ft)8.646.9 %49.9 %51.9 %0.939.3 %
open (4-6 ft)5.932.1 %45.1 %52.4 %2.633.7 %
wide open (6+ ft)2.815.5 %39.8 %52.2 %2.232.1 %
all shots18.2100.0 %46.4 %51.6 %5.634.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.2per game
  • opponent FG%62.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.1per game
  • rebounds secured5.5per game
  • offensive chances2.3per game
  • defensive chances7.0per game
  • conversion rate60.4%#43/283
  • offensive conversion39.2%not stable year to year
  • defensive conversion65.6%
  • contested27.1%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.9 %4.82.857.1 %62.7 %-5.6 %
less than 10 ft44.1 %6.13.455.3 %58.4 %-3.2 %
two-pointers58.2 %8.04.251.8 %54.2 %-2.5 %
more than 15 ft47.2 %6.52.132.1 %37.1 %-5.0 %
three-pointers41.8 %5.81.831.7 %36.7 %-5.0 %
all shots100.0 %13.86.043.4 %46.4 %-3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.