TRACKING INTELLIGENCE · TRACKING PROFILE
Cade Cunningham
DET · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistance- distance4.02km#11/414
- on offense2.25km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.8km/h
- speed on defense6.0km/h
- km per minute0.12km per minute#254/414
- meters per minute119.0meters per minute
- minutes per game33.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches88.9per game
- front-court touches37.3per game
- % of touches in the frontcourt42.0%
- touches per minute2.6per minute
- paint touches1.6per game#173/414
- elbow touches1.0per game#106/414
- post touches1.1per game
- of his game goes through the inside9.9%
- seconds per touch4.9s
- dribbles per touch4.42
- minutes with the ball7.2minutes
- points per touch0.27#189/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made60.6per game
- passes received70.5per game
- passes received per pass made1.16
- assists9.9per game
- potential assists17.3per game
- secondary assists1.1per game
- free-throw assists1.2per game
- points created25.4per game#2/414
- % of passes ending in a basket16.3%
- points created per point scored1.06
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives15.5per game#6/414
- points9.6per game
- passes made5.8per game
- assists1.8per game
- turnovers0.7per game
- shooting foul1.2per game
- attempts7.5per game
- free throws2.3per game
- FG%49.7%
- passes37.3%
- % ending in a turnover4.7%not stable year to year
- % ending in a foul7.7%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS24.0%
CATCH & SHOOT
sample: 64 games · CatchShoot- points2.4per game
- attempts2.4per game
- made0.8per game
- FG%35.5%
- effective FG%49.7%
- threes attempted2.2per game
- 3P%30.9%
PULL-UP
sample: 64 games · PullUpShot- points7.5per game
- attempts7.6per game
- made3.1per game
- FG%41.1%
- effective FG%49.3%
- threes attempted3.4per game
- 3P%35.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 5.5 % | 42.2 % | 43.0 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 8.6 | 46.9 % | 49.9 % | 51.9 % | 0.9 | 39.3 % |
| open (4-6 ft) | 5.9 | 32.1 % | 45.1 % | 52.4 % | 2.6 | 33.7 % |
| wide open (6+ ft) | 2.8 | 15.5 % | 39.8 % | 52.2 % | 2.2 | 32.1 % |
| all shots | 18.2 | 100.0 % | 46.4 % | 51.6 % | 5.6 | 34.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseRIM DEFENCE
sample: 64 games · Defense- shots defended3.5per game#69/414
- made on those shots2.2per game
- opponent FG%62.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.1per game
- rebounds secured5.5per game
- offensive chances2.3per game
- defensive chances7.0per game
- conversion rate60.4%#43/283
- offensive conversion39.2%not stable year to year
- defensive conversion65.6%
- contested27.1%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.9 % | 4.8 | 2.8 | 57.1 % | 62.7 % | -5.6 % |
| less than 10 ft | 44.1 % | 6.1 | 3.4 | 55.3 % | 58.4 % | -3.2 % |
| two-pointers | 58.2 % | 8.0 | 4.2 | 51.8 % | 54.2 % | -2.5 % |
| more than 15 ft | 47.2 % | 6.5 | 2.1 | 32.1 % | 37.1 % | -5.0 % |
| three-pointers | 41.8 % | 5.8 | 1.8 | 31.7 % | 36.7 % | -5.0 % |
| all shots | 100.0 % | 13.8 | 6.0 | 43.4 % | 46.4 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
