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TRACKING INTELLIGENCE · TRACKING PROFILE

Evan Mobley

CLE · Center · NBA 2025-26

Evan Mobley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.7km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#318/414
  • meters per minute116.0meters per minute
  • minutes per game31.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches64.8per game
  • front-court touches34.1per game
  • % of touches in the frontcourt52.6%
  • touches per minute2.0per minute
  • paint touches7.7per game#11/414
  • elbow touches3.4per game#13/414
  • post touches1.5per game
  • of his game goes through the inside37.0%
  • seconds per touch2.4s
  • dribbles per touch1.44
  • minutes with the ball2.5minutes
  • points per touch0.28#171/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.9per game
  • passes received38.1per game
  • passes received per pass made0.83
  • assists3.6per game
  • potential assists6.8per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created9.4per game#89/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.52
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.1per game#86/414
  • points4.8per game
  • passes made2.5per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.6per game
  • attempts3.6per game
  • free throws1.2per game
  • FG%54.5%
  • passes34.6%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS65.1%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points2.5per game
  • attempts2.8per game
  • made0.9per game
  • FG%30.8%
  • effective FG%45.1%
  • threes attempted2.6per game
  • 3P%30.4%

PULL-UP

sample: 65 games · PullUpShot
  • points1.2per game
  • attempts1.5per game
  • made0.5per game
  • FG%35.1%
  • effective FG%40.2%
  • threes attempted0.6per game
  • 3P%26.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.29.2 %62.0 %62.0 %0.0
tight (2-4 ft)7.355.4 %59.5 %59.6 %0.111.1 %
open (4-6 ft)2.921.5 %48.6 %57.3 %1.630.5 %
wide open (6+ ft)1.813.9 %39.5 %51.7 %1.530.5 %
all shots13.2100.0 %54.6 %58.2 %3.229.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 65 games · Defense
  • shots defended6.0per game#6/414
  • made on those shots3.5per game
  • opponent FG%57.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances16.1per game
  • rebounds secured9.0per game
  • offensive chances5.3per game
  • defensive chances11.4per game
  • conversion rate56.0%#127/283
  • offensive conversion45.6%not stable year to year
  • defensive conversion58.0%
  • contested45.4%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.1 %7.33.953.3 %64.2 %-10.9 %
less than 10 ft52.3 %8.64.450.8 %60.2 %-9.4 %
two-pointers66.8 %11.05.549.5 %56.0 %-6.5 %
more than 15 ft40.5 %6.72.334.7 %36.4 %-1.7 %
three-pointers33.2 %5.51.832.9 %35.7 %-2.9 %
all shots100.0 %16.57.344.0 %48.6 %-4.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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