TRACKING INTELLIGENCE · TRACKING PROFILE
Evan Mobley
CLE · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.7km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#318/414
- meters per minute116.0meters per minute
- minutes per game31.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches64.8per game
- front-court touches34.1per game
- % of touches in the frontcourt52.6%
- touches per minute2.0per minute
- paint touches7.7per game#11/414
- elbow touches3.4per game#13/414
- post touches1.5per game
- of his game goes through the inside37.0%
- seconds per touch2.4s
- dribbles per touch1.44
- minutes with the ball2.5minutes
- points per touch0.28#171/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.9per game
- passes received38.1per game
- passes received per pass made0.83
- assists3.6per game
- potential assists6.8per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created9.4per game#89/414
- % of passes ending in a basket7.8%
- points created per point scored0.52
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.1per game#86/414
- points4.8per game
- passes made2.5per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.6per game
- attempts3.6per game
- free throws1.2per game
- FG%54.5%
- passes34.6%
- % ending in a turnover4.3%not stable year to year
- % ending in a foul8.6%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS65.1%
CATCH & SHOOT
sample: 65 games · CatchShoot- points2.5per game
- attempts2.8per game
- made0.9per game
- FG%30.8%
- effective FG%45.1%
- threes attempted2.6per game
- 3P%30.4%
PULL-UP
sample: 65 games · PullUpShot- points1.2per game
- attempts1.5per game
- made0.5per game
- FG%35.1%
- effective FG%40.2%
- threes attempted0.6per game
- 3P%26.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 9.2 % | 62.0 % | 62.0 % | 0.0 | — |
| tight (2-4 ft) | 7.3 | 55.4 % | 59.5 % | 59.6 % | 0.1 | 11.1 % |
| open (4-6 ft) | 2.9 | 21.5 % | 48.6 % | 57.3 % | 1.6 | 30.5 % |
| wide open (6+ ft) | 1.8 | 13.9 % | 39.5 % | 51.7 % | 1.5 | 30.5 % |
| all shots | 13.2 | 100.0 % | 54.6 % | 58.2 % | 3.2 | 29.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 65 games · Defense- shots defended6.0per game#6/414
- made on those shots3.5per game
- opponent FG%57.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances16.1per game
- rebounds secured9.0per game
- offensive chances5.3per game
- defensive chances11.4per game
- conversion rate56.0%#127/283
- offensive conversion45.6%not stable year to year
- defensive conversion58.0%
- contested45.4%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.1 % | 7.3 | 3.9 | 53.3 % | 64.2 % | -10.9 % |
| less than 10 ft | 52.3 % | 8.6 | 4.4 | 50.8 % | 60.2 % | -9.4 % |
| two-pointers | 66.8 % | 11.0 | 5.5 | 49.5 % | 56.0 % | -6.5 % |
| more than 15 ft | 40.5 % | 6.7 | 2.3 | 34.7 % | 36.4 % | -1.7 % |
| three-pointers | 33.2 % | 5.5 | 1.8 | 32.9 % | 35.7 % | -2.9 % |
| all shots | 100.0 % | 16.5 | 7.3 | 44.0 % | 48.6 % | -4.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
