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TRACKING INTELLIGENCE · TRACKING PROFILE

Aaron Wiggins

OKC · Guard · NBA 2025-26

Aaron Wiggins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.5km/h
  • speed on offense8.2km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#103/414
  • meters per minute125.0meters per minute
  • minutes per game21.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions
  • touches33.2per game
  • front-court touches16.4per game
  • % of touches in the frontcourt49.4%
  • touches per minute1.5per minute
  • paint touches1.1per game#232/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside9.1%
  • seconds per touch3.2s
  • dribbles per touch2.85
  • minutes with the ball1.8minutes
  • points per touch0.28#164/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.4per game
  • passes received23.6per game
  • passes received per pass made1.05
  • assists1.7per game
  • potential assists3.3per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created4.5per game#229/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.6per game#124/414
  • points2.5per game
  • passes made2.3per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts2.4per game
  • free throws0.6per game
  • FG%42.9%
  • passes40.9%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points3.5per game
  • attempts3.2per game
  • made1.2per game
  • FG%36.7%
  • effective FG%54.8%
  • threes attempted3.2per game
  • 3P%36.5%

PULL-UP

sample: 65 games · PullUpShot
  • points1.4per game
  • attempts1.6per game
  • made0.6per game
  • FG%35.9%
  • effective FG%45.6%
  • threes attempted1.0per game
  • 3P%32.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.78.0 %53.5 %53.5 %0.0
tight (2-4 ft)2.934.7 %47.3 %48.1 %0.225.0 %
open (4-6 ft)1.922.6 %34.7 %44.2 %1.328.4 %
wide open (6+ ft)2.934.7 %41.9 %60.8 %2.739.5 %
all shots8.3100.0 %43.1 %52.1 %4.235.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.4per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.2per game
  • rebounds secured3.1per game
  • offensive chances1.6per game
  • defensive chances4.6per game
  • conversion rate49.9%#250/283
  • offensive conversion37.6%not stable year to year
  • defensive conversion52.8%
  • contested32.2%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.9 %3.01.961.4 %63.6 %-2.2 %
less than 10 ft41.6 %3.82.154.2 %59.2 %-5.0 %
two-pointers59.9 %5.52.748.9 %54.6 %-5.7 %
more than 15 ft47.2 %4.31.942.9 %36.2 %6.7 %
three-pointers40.1 %3.71.644.2 %35.7 %8.5 %
all shots100.0 %9.24.347.0 %46.4 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.