TRACKING INTELLIGENCE · TRACKING PROFILE
Aaron Wiggins
OKC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.5km/h
- speed on offense8.2km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#103/414
- meters per minute125.0meters per minute
- minutes per game21.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · Possessions- touches33.2per game
- front-court touches16.4per game
- % of touches in the frontcourt49.4%
- touches per minute1.5per minute
- paint touches1.1per game#232/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside9.1%
- seconds per touch3.2s
- dribbles per touch2.85
- minutes with the ball1.8minutes
- points per touch0.28#164/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.4per game
- passes received23.6per game
- passes received per pass made1.05
- assists1.7per game
- potential assists3.3per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created4.5per game#229/414
- % of passes ending in a basket7.5%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.6per game#124/414
- points2.5per game
- passes made2.3per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts2.4per game
- free throws0.6per game
- FG%42.9%
- passes40.9%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul5.0%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 65 games · CatchShoot- points3.5per game
- attempts3.2per game
- made1.2per game
- FG%36.7%
- effective FG%54.8%
- threes attempted3.2per game
- 3P%36.5%
PULL-UP
sample: 65 games · PullUpShot- points1.4per game
- attempts1.6per game
- made0.6per game
- FG%35.9%
- effective FG%45.6%
- threes attempted1.0per game
- 3P%32.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 8.0 % | 53.5 % | 53.5 % | 0.0 | — |
| tight (2-4 ft) | 2.9 | 34.7 % | 47.3 % | 48.1 % | 0.2 | 25.0 % |
| open (4-6 ft) | 1.9 | 22.6 % | 34.7 % | 44.2 % | 1.3 | 28.4 % |
| wide open (6+ ft) | 2.9 | 34.7 % | 41.9 % | 60.8 % | 2.7 | 39.5 % |
| all shots | 8.3 | 100.0 % | 43.1 % | 52.1 % | 4.2 | 35.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.0per game#227/414
- made on those shots1.4per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.1per game
- offensive chances1.6per game
- defensive chances4.6per game
- conversion rate49.9%#250/283
- offensive conversion37.6%not stable year to year
- defensive conversion52.8%
- contested32.2%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.9 % | 3.0 | 1.9 | 61.4 % | 63.6 % | -2.2 % |
| less than 10 ft | 41.6 % | 3.8 | 2.1 | 54.2 % | 59.2 % | -5.0 % |
| two-pointers | 59.9 % | 5.5 | 2.7 | 48.9 % | 54.6 % | -5.7 % |
| more than 15 ft | 47.2 % | 4.3 | 1.9 | 42.9 % | 36.2 % | 6.7 % |
| three-pointers | 40.1 % | 3.7 | 1.6 | 44.2 % | 35.7 % | 8.5 % |
| all shots | 100.0 % | 9.2 | 4.3 | 47.0 % | 46.4 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
