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TRACKING INTELLIGENCE · TRACKING PROFILE

E.J. Liddell

BKN · F · NBA 2025-26

E.J. Liddell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season26 box-score gamesTracking in 26 of 26 games

MOVEMENT

sample: 26 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.80km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute
  • meters per minute120.0meters per minute
  • minutes per game13.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 26 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches19.0per game
  • front-court touches11.5per game
  • % of touches in the frontcourt60.5%
  • touches per minute1.4per minute
  • paint touches1.3per game
  • elbow touches0.8per game
  • post touches0.3per game
  • of his game goes through the inside20.9%
  • seconds per touch2.1s
  • dribbles per touch1.26
  • minutes with the ball0.6minutes
  • points per touch0.30
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 26 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.1per game
  • passes received12.5per game
  • passes received per pass made0.95
  • assists0.9per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.5per game
  • % of passes ending in a basket7.0%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game
  • points0.9per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%45.5%
  • passes28.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul5.1%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 26 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 26 games · CatchShoot
  • points2.0per game
  • attempts2.0per game
  • made0.7per game
  • FG%34.6%
  • effective FG%51.0%
  • threes attempted1.9per game
  • 3P%34.0%

PULL-UP

sample: 26 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%38.5%
  • effective FG%42.3%
  • threes attempted0.1per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.5 %60.0 %60.0 %0.0
tight (2-4 ft)1.637.5 %52.4 %52.4 %0.00.0 %
open (4-6 ft)1.228.6 %68.8 %87.5 %0.860.0 %
wide open (6+ ft)1.329.5 %21.2 %30.3 %1.218.8 %
all shots4.3100.0 %48.2 %56.3 %2.034.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 26 games · Defense

RIM DEFENCE

sample: 26 games · Defense
  • shots defended2.3per game
  • made on those shots1.7per game
  • opponent FG%72.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.6per game
  • offensive chances1.7per game
  • defensive chances3.4per game
  • conversion rate55.3%
  • offensive conversion31.8%not stable year to year
  • defensive conversion62.1%
  • contested42.6%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.1 %2.31.667.9 %64.5 %3.4 %
less than 10 ft49.6 %2.81.762.5 %60.5 %2.0 %
two-pointers61.2 %3.42.058.2 %56.5 %1.7 %
more than 15 ft43.4 %2.41.042.9 %37.5 %5.3 %
three-pointers38.8 %2.20.942.0 %37.3 %4.7 %
all shots100.0 %5.62.951.9 %47.6 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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