TRACKING INTELLIGENCE · TRACKING PROFILE
E.J. Liddell
BKN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 26 games · SpeedDistance- distance1.61km
- on offense0.80km
- on defense0.80km
- average speed6.7km/h
- speed on offense7.2km/h
- speed on defense6.1km/h
- km per minute0.12km per minute
- meters per minute120.0meters per minute
- minutes per game13.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 26 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches19.0per game
- front-court touches11.5per game
- % of touches in the frontcourt60.5%
- touches per minute1.4per minute
- paint touches1.3per game
- elbow touches0.8per game
- post touches0.3per game
- of his game goes through the inside20.9%
- seconds per touch2.1s
- dribbles per touch1.26
- minutes with the ball0.6minutes
- points per touch0.30
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 26 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.1per game
- passes received12.5per game
- passes received per pass made0.95
- assists0.9per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.5per game
- % of passes ending in a basket7.0%
- points created per point scored0.44
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game
- points0.9per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%45.5%
- passes28.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul5.1%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 26 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 26 games · CatchShoot- points2.0per game
- attempts2.0per game
- made0.7per game
- FG%34.6%
- effective FG%51.0%
- threes attempted1.9per game
- 3P%34.0%
PULL-UP
sample: 26 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.2per game
- FG%38.5%
- effective FG%42.3%
- threes attempted0.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.5 % | 60.0 % | 60.0 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 37.5 % | 52.4 % | 52.4 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.2 | 28.6 % | 68.8 % | 87.5 % | 0.8 | 60.0 % |
| wide open (6+ ft) | 1.3 | 29.5 % | 21.2 % | 30.3 % | 1.2 | 18.8 % |
| all shots | 4.3 | 100.0 % | 48.2 % | 56.3 % | 2.0 | 34.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 26 games · DefenseRIM DEFENCE
sample: 26 games · Defense- shots defended2.3per game
- made on those shots1.7per game
- opponent FG%72.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.7per game
- rebounds secured2.6per game
- offensive chances1.7per game
- defensive chances3.4per game
- conversion rate55.3%
- offensive conversion31.8%not stable year to year
- defensive conversion62.1%
- contested42.6%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.1 % | 2.3 | 1.6 | 67.9 % | 64.5 % | 3.4 % |
| less than 10 ft | 49.6 % | 2.8 | 1.7 | 62.5 % | 60.5 % | 2.0 % |
| two-pointers | 61.2 % | 3.4 | 2.0 | 58.2 % | 56.5 % | 1.7 % |
| more than 15 ft | 43.4 % | 2.4 | 1.0 | 42.9 % | 37.5 % | 5.3 % |
| three-pointers | 38.8 % | 2.2 | 0.9 | 42.0 % | 37.3 % | 4.7 % |
| all shots | 100.0 % | 5.6 | 2.9 | 51.9 % | 47.6 % | 4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
