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TRACKING INTELLIGENCE · TRACKING PROFILE

DeJon Jarreau

MEM · Guard · NBA 2025-26

DeJon Jarreau

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 11 games · Possessions
  • touches47.5per game
  • front-court touches23.2per game
  • % of touches in the frontcourt48.8%
  • touches per minute2.3per minute
  • paint touches1.4per game
  • elbow touches1.0per game
  • post touches0.0per game
  • of his game goes through the inside10.3%
  • seconds per touch3.2s
  • dribbles per touch2.29
  • minutes with the ball2.5minutes
  • points per touch0.17
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 11 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made36.1per game
  • passes received32.3per game
  • passes received per pass made0.89
  • assists3.3per game
  • potential assists6.2per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created8.8per game
  • % of passes ending in a basket9.1%
  • points created per point scored1.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.9per game
  • points3.0per game
  • passes made2.7per game
  • assists0.6per game
  • turnovers0.5per game
  • shooting foul0.3per game
  • attempts2.2per game
  • free throws0.5per game
  • FG%54.2%
  • passes46.2%
  • % ending in a turnover9.2%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.51

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.5%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points1.5per game
  • attempts2.5per game
  • made0.5per game
  • FG%21.4%
  • effective FG%28.6%
  • threes attempted2.3per game
  • 3P%16.0%

PULL-UP

sample: 11 games · PullUpShot
  • points0.7per game
  • attempts1.5per game
  • made0.4per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.5per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.67.2 %33.3 %33.3 %0.0
tight (2-4 ft)2.837.3 %54.8 %54.8 %0.0
open (4-6 ft)1.519.3 %31.3 %31.3 %0.60.0 %
wide open (6+ ft)2.736.1 %30.0 %36.7 %2.117.4 %
all shots7.6100.0 %39.8 %42.2 %2.713.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 11 games · Defense

RIM DEFENCE

sample: 11 games · Defense
  • shots defended2.8per game
  • made on those shots2.0per game
  • opponent FG%71.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.4per game
  • rebounds secured4.6per game
  • offensive chances2.7per game
  • defensive chances6.0per game
  • conversion rate55.4%
  • offensive conversion40.0%not stable year to year
  • defensive conversion59.1%
  • contested25.5%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft48.9 %4.33.172.1 %64.8 %7.3 %
less than 10 ft51.1 %4.53.168.9 %60.2 %8.7 %
two-pointers62.5 %5.53.665.5 %55.7 %9.8 %
more than 15 ft39.8 %3.50.720.0 %37.6 %-17.6 %
three-pointers37.5 %3.30.721.2 %37.1 %-15.9 %
all shots100.0 %8.84.348.9 %46.8 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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