TRACKING INTELLIGENCE · TRACKING PROFILE
DeJon Jarreau
MEM · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 11 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game21.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 11 games · Possessions- touches47.5per game
- front-court touches23.2per game
- % of touches in the frontcourt48.8%
- touches per minute2.3per minute
- paint touches1.4per game
- elbow touches1.0per game
- post touches0.0per game
- of his game goes through the inside10.3%
- seconds per touch3.2s
- dribbles per touch2.29
- minutes with the ball2.5minutes
- points per touch0.17
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 11 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made36.1per game
- passes received32.3per game
- passes received per pass made0.89
- assists3.3per game
- potential assists6.2per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created8.8per game
- % of passes ending in a basket9.1%
- points created per point scored1.10
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.9per game
- points3.0per game
- passes made2.7per game
- assists0.6per game
- turnovers0.5per game
- shooting foul0.3per game
- attempts2.2per game
- free throws0.5per game
- FG%54.2%
- passes46.2%
- % ending in a turnover9.2%not stable year to year
- % ending in a foul4.6%
- points per drive0.51
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 11 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS62.5%
CATCH & SHOOT
sample: 11 games · CatchShoot- points1.5per game
- attempts2.5per game
- made0.5per game
- FG%21.4%
- effective FG%28.6%
- threes attempted2.3per game
- 3P%16.0%
PULL-UP
sample: 11 games · PullUpShot- points0.7per game
- attempts1.5per game
- made0.4per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.5per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 7.2 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 37.3 % | 54.8 % | 54.8 % | 0.0 | — |
| open (4-6 ft) | 1.5 | 19.3 % | 31.3 % | 31.3 % | 0.6 | 0.0 % |
| wide open (6+ ft) | 2.7 | 36.1 % | 30.0 % | 36.7 % | 2.1 | 17.4 % |
| all shots | 7.6 | 100.0 % | 39.8 % | 42.2 % | 2.7 | 13.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 11 games · DefenseRIM DEFENCE
sample: 11 games · Defense- shots defended2.8per game
- made on those shots2.0per game
- opponent FG%71.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.4per game
- rebounds secured4.6per game
- offensive chances2.7per game
- defensive chances6.0per game
- conversion rate55.4%
- offensive conversion40.0%not stable year to year
- defensive conversion59.1%
- contested25.5%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 48.9 % | 4.3 | 3.1 | 72.1 % | 64.8 % | 7.3 % |
| less than 10 ft | 51.1 % | 4.5 | 3.1 | 68.9 % | 60.2 % | 8.7 % |
| two-pointers | 62.5 % | 5.5 | 3.6 | 65.5 % | 55.7 % | 9.8 % |
| more than 15 ft | 39.8 % | 3.5 | 0.7 | 20.0 % | 37.6 % | -17.6 % |
| three-pointers | 37.5 % | 3.3 | 0.7 | 21.2 % | 37.1 % | -15.9 % |
| all shots | 100.0 % | 8.8 | 4.3 | 48.9 % | 46.8 % | 2.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
