TRACKING INTELLIGENCE · TRACKING PROFILE
Gui Santos
GSW · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.45km
- on defense1.13km
- average speed7.2km/h
- speed on offense7.7km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#99/414
- meters per minute126.0meters per minute
- minutes per game20.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · Possessions- touches38.5per game
- front-court touches21.9per game
- % of touches in the frontcourt56.9%
- touches per minute1.9per minute
- paint touches2.7per game#93/414
- elbow touches0.8per game#130/414
- post touches0.4per game
- of his game goes through the inside17.8%
- seconds per touch2.4s
- dribbles per touch1.53
- minutes with the ball1.5minutes
- points per touch0.24#238/342
- points per paint touch0.79
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.5per game
- passes received26.0per game
- passes received per pass made0.91
- assists2.3per game
- potential assists4.5per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created6.3per game#164/414
- % of passes ending in a basket8.2%
- points created per point scored0.68
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.4per game#162/414
- points2.0per game
- passes made2.1per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts1.4per game
- free throws0.5per game
- FG%56.5%
- passes48.7%
- % ending in a turnover9.4%not stable year to year
- % ending in a foul6.0%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShoot- HOW IT CREATES ITS SHOTS90.9%
CATCH & SHOOT
sample: 68 games · CatchShoot- points3.3per game
- attempts3.0per game
- made1.1per game
- FG%37.3%
- effective FG%55.7%
- threes attempted2.9per game
- 3P%37.2%
PULL-UP
sample: 68 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.0per game
- FG%15.0%
- effective FG%20.0%
- threes attempted0.3per game
- 3P%11.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.6 % | 47.1 % | 47.1 % | 0.0 | — |
| tight (2-4 ft) | 2.2 | 33.4 % | 60.0 % | 60.3 % | 0.1 | 14.3 % |
| open (4-6 ft) | 1.6 | 24.1 % | 47.2 % | 56.5 % | 1.0 | 30.3 % |
| wide open (6+ ft) | 2.3 | 35.0 % | 42.7 % | 60.8 % | 2.1 | 39.3 % |
| all shots | 6.6 | 100.0 % | 49.9 % | 58.6 % | 3.2 | 35.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended2.8per game#119/414
- made on those shots2.0per game
- opponent FG%71.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.5per game
- rebounds secured4.0per game
- offensive chances2.7per game
- defensive chances5.0per game
- conversion rate52.0%#217/283
- offensive conversion40.5%not stable year to year
- defensive conversion55.8%
- contested31.2%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.5 % | 4.0 | 2.7 | 67.8 % | 62.8 % | 5.1 % |
| less than 10 ft | 49.8 % | 4.9 | 3.1 | 63.4 % | 58.5 % | 4.9 % |
| two-pointers | 66.6 % | 6.5 | 3.7 | 56.4 % | 54.4 % | 2.0 % |
| more than 15 ft | 41.8 % | 4.1 | 1.5 | 35.7 % | 36.7 % | -1.0 % |
| three-pointers | 33.4 % | 3.3 | 1.2 | 37.1 % | 36.1 % | 1.0 % |
| all shots | 100.0 % | 9.8 | 4.9 | 49.9 % | 47.0 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
