SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Moussa Cisse

DAL · C · NBA 2025-26

Moussa Cisse

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#324/414
  • meters per minute116.0meters per minute
  • minutes per game13.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.3per game
  • front-court touches8.3per game
  • % of touches in the frontcourt54.2%
  • touches per minute1.1per minute
  • paint touches4.7per game#48/414
  • elbow touches1.0per game#106/414
  • post touches0.1per game
  • of his game goes through the inside69.9%
  • seconds per touch1.5s
  • dribbles per touch0.47
  • minutes with the ball0.4minutes
  • points per touch0.29
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.6per game
  • passes received6.3per game
  • passes received per pass made0.59
  • assists0.2per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.6per game#412/414
  • % of passes ending in a basket2.2%
  • points created per point scored0.13
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.2per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%50.0%
  • passes0.0%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul14.3%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 38 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.618.3 %38.1 %38.1 %0.0
tight (2-4 ft)1.860.0 %55.1 %55.1 %0.0
open (4-6 ft)0.413.9 %75.0 %75.0 %0.0
wide open (6+ ft)0.27.8 %88.9 %88.9 %0.0
all shots3.0100.0 %57.4 %57.4 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 38 games · Defense
  • shots defended4.1per game#49/414
  • made on those shots2.4per game
  • opponent FG%59.4%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.5per game
  • rebounds secured5.7per game
  • offensive chances5.6per game
  • defensive chances6.3per game
  • conversion rate49.3%#260/283
  • offensive conversion42.4%not stable year to year
  • defensive conversion53.4%
  • contested47.7%
  • average rebound distance4.4ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.5 %3.42.058.7 %64.6 %-6.0 %
less than 10 ft53.6 %4.12.458.4 %60.2 %-1.8 %
two-pointers69.8 %5.42.954.1 %56.1 %-1.9 %
more than 15 ft37.1 %2.90.932.0 %35.9 %-3.9 %
three-pointers30.2 %2.30.627.4 %35.6 %-8.3 %
all shots100.0 %7.73.646.0 %48.8 %-2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.