TRACKING INTELLIGENCE · TRACKING PROFILE
Moussa Cisse
DAL · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 38 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#324/414
- meters per minute116.0meters per minute
- minutes per game13.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 38 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.3per game
- front-court touches8.3per game
- % of touches in the frontcourt54.2%
- touches per minute1.1per minute
- paint touches4.7per game#48/414
- elbow touches1.0per game#106/414
- post touches0.1per game
- of his game goes through the inside69.9%
- seconds per touch1.5s
- dribbles per touch0.47
- minutes with the ball0.4minutes
- points per touch0.29
- points per paint touch0.78
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 38 games · PassingHe gives more than he receives: the play starts with him.
- passes made10.6per game
- passes received6.3per game
- passes received per pass made0.59
- assists0.2per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.6per game#412/414
- % of passes ending in a basket2.2%
- points created per point scored0.13
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game#397/414
- points0.2per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%50.0%
- passes0.0%
- % ending in a turnover14.3%not stable year to year
- % ending in a foul14.3%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 38 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 38 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 38 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 18.3 % | 38.1 % | 38.1 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 60.0 % | 55.1 % | 55.1 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 13.9 % | 75.0 % | 75.0 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 7.8 % | 88.9 % | 88.9 % | 0.0 | — |
| all shots | 3.0 | 100.0 % | 57.4 % | 57.4 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 38 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 38 games · Defense- shots defended4.1per game#49/414
- made on those shots2.4per game
- opponent FG%59.4%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.5per game
- rebounds secured5.7per game
- offensive chances5.6per game
- defensive chances6.3per game
- conversion rate49.3%#260/283
- offensive conversion42.4%not stable year to year
- defensive conversion53.4%
- contested47.7%
- average rebound distance4.4ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.5 % | 3.4 | 2.0 | 58.7 % | 64.6 % | -6.0 % |
| less than 10 ft | 53.6 % | 4.1 | 2.4 | 58.4 % | 60.2 % | -1.8 % |
| two-pointers | 69.8 % | 5.4 | 2.9 | 54.1 % | 56.1 % | -1.9 % |
| more than 15 ft | 37.1 % | 2.9 | 0.9 | 32.0 % | 35.9 % | -3.9 % |
| three-pointers | 30.2 % | 2.3 | 0.6 | 27.4 % | 35.6 % | -8.3 % |
| all shots | 100.0 % | 7.7 | 3.6 | 46.0 % | 48.8 % | -2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
