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TRACKING INTELLIGENCE · TRACKING PROFILE

Hunter Dickinson

NOP · C · NBA 2025-26

Hunter Dickinson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.8km/h
  • speed on offense7.3km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute
  • meters per minute114.0meters per minute
  • minutes per game8.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 5 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches12.0per game
  • front-court touches7.2per game
  • % of touches in the frontcourt60.0%
  • touches per minute1.4per minute
  • paint touches1.4per game
  • elbow touches0.6per game
  • post touches0.2per game
  • of his game goes through the inside30.6%
  • seconds per touch1.4s
  • dribbles per touch0.33
  • minutes with the ball0.3minutes
  • points per touch0.20
  • points per paint touch0.86
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 5 games · Passing
  • passes made8.8per game
  • passes received6.8per game
  • passes received per pass made0.77
  • assists0.4per game
  • potential assists1.6per game
  • secondary assists0.0per game
  • free-throw assists0.2per game
  • points created1.4per game
  • % of passes ending in a basket4.5%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.4per game
  • attempts1.4per game
  • made0.2per game
  • FG%14.3%
  • effective FG%14.3%
  • threes attempted0.8per game
  • 3P%0.0%

PULL-UP

sample: 5 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.621.4 %66.7 %66.7 %0.0
open (4-6 ft)1.242.9 %16.7 %16.7 %0.40.0 %
wide open (6+ ft)1.035.7 %40.0 %40.0 %0.40.0 %
all shots2.8100.0 %35.7 %35.7 %0.80.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 5 games · Defense

RIM DEFENCE

sample: 5 games · Defense
  • shots defended1.8per game
  • made on those shots1.6per game
  • opponent FG%88.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.0per game
  • rebounds secured1.0per game
  • offensive chances0.8per game
  • defensive chances1.2per game
  • conversion rate50.0%
  • offensive conversion50.0%not stable year to year
  • defensive conversion50.0%
  • contested60.0%
  • average rebound distance6.1ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.7 %2.22.090.9 %63.6 %27.3 %
less than 10 ft50.0 %3.02.480.0 %62.1 %17.9 %
two-pointers60.0 %3.62.877.8 %57.9 %19.9 %
more than 15 ft46.7 %2.81.242.9 %37.3 %5.6 %
three-pointers40.0 %2.40.833.3 %36.2 %-2.8 %
all shots100.0 %6.03.660.0 %53.1 %6.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%35.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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