TRACKING INTELLIGENCE · TRACKING PROFILE
Tyson Etienne
BKN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 24 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km
- on offense1.13km
- on defense0.97km
- average speed7.6km/h
- speed on offense8.0km/h
- speed on defense7.2km/h
- km per minute0.13km per minute
- meters per minute132.0meters per minute
- minutes per game15.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 24 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches24.2per game
- front-court touches12.7per game
- % of touches in the frontcourt52.5%
- touches per minute1.5per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch3.2s
- dribbles per touch3.00
- minutes with the ball1.3minutes
- points per touch0.33
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 24 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.5per game
- passes received20.0per game
- passes received per pass made1.21
- assists1.7per game
- potential assists2.8per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created4.1per game
- % of passes ending in a basket10.1%
- points created per point scored0.52
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.2per game
- points1.7per game
- passes made1.8per game
- assists0.4per game
- turnovers0.1per game
- shooting foul0.3per game
- attempts0.9per game
- free throws0.7per game
- FG%54.5%
- passes55.8%
- % ending in a turnover3.9%not stable year to year
- % ending in a foul10.4%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 24 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS78.0%
CATCH & SHOOT
sample: 24 games · CatchShoot- points4.2per game
- attempts3.9per game
- made1.4per game
- FG%36.2%
- effective FG%53.7%
- threes attempted3.7per game
- 3P%37.1%
PULL-UP
sample: 24 games · PullUpShot- points1.6per game
- attempts1.1per game
- made0.6per game
- FG%51.9%
- effective FG%70.4%
- threes attempted0.8per game
- 3P%52.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.4 % | 80.0 % | 80.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.4 | 23.4 % | 35.3 % | 41.2 % | 0.5 | 30.8 % |
| open (4-6 ft) | 2.1 | 35.2 % | 33.3 % | 48.0 % | 1.8 | 35.7 % |
| wide open (6+ ft) | 2.3 | 37.9 % | 45.5 % | 67.3 % | 2.2 | 46.2 % |
| all shots | 6.0 | 100.0 % | 40.0 % | 54.8 % | 4.5 | 39.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 24 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 24 games · Defense- shots defended1.1per game
- made on those shots0.8per game
- opponent FG%70.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances2.5per game
- rebounds secured1.1per game
- offensive chances0.6per game
- defensive chances2.1per game
- conversion rate44.3%
- offensive conversion35.7%not stable year to year
- defensive conversion44.0%
- contested25.9%
- average rebound distance11.3ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.6 % | 2.2 | 1.4 | 65.9 % | 63.5 % | 2.4 % |
| less than 10 ft | 47.3 % | 2.8 | 1.8 | 64.2 % | 57.5 % | 6.6 % |
| two-pointers | 64.3 % | 3.8 | 2.2 | 56.9 % | 52.2 % | 4.7 % |
| more than 15 ft | 36.6 % | 2.2 | 0.8 | 39.0 % | 36.7 % | 2.4 % |
| three-pointers | 35.7 % | 2.1 | 0.8 | 40.0 % | 36.7 % | 3.3 % |
| all shots | 100.0 % | 5.9 | 3.0 | 50.9 % | 44.0 % | 6.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
