SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Tyson Etienne

BKN · G · NBA 2025-26

Tyson Etienne

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season24 box-score gamesTracking in 24 of 24 games

MOVEMENT

sample: 24 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.6km/h
  • speed on offense8.0km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game15.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 24 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches24.2per game
  • front-court touches12.7per game
  • % of touches in the frontcourt52.5%
  • touches per minute1.5per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch3.2s
  • dribbles per touch3.00
  • minutes with the ball1.3minutes
  • points per touch0.33
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 24 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.5per game
  • passes received20.0per game
  • passes received per pass made1.21
  • assists1.7per game
  • potential assists2.8per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created4.1per game
  • % of passes ending in a basket10.1%
  • points created per point scored0.52
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.2per game
  • points1.7per game
  • passes made1.8per game
  • assists0.4per game
  • turnovers0.1per game
  • shooting foul0.3per game
  • attempts0.9per game
  • free throws0.7per game
  • FG%54.5%
  • passes55.8%
  • % ending in a turnover3.9%not stable year to year
  • % ending in a foul10.4%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 24 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS78.0%

CATCH & SHOOT

sample: 24 games · CatchShoot
  • points4.2per game
  • attempts3.9per game
  • made1.4per game
  • FG%36.2%
  • effective FG%53.7%
  • threes attempted3.7per game
  • 3P%37.1%

PULL-UP

sample: 24 games · PullUpShot
  • points1.6per game
  • attempts1.1per game
  • made0.6per game
  • FG%51.9%
  • effective FG%70.4%
  • threes attempted0.8per game
  • 3P%52.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.4 %80.0 %80.0 %0.00.0 %
tight (2-4 ft)1.423.4 %35.3 %41.2 %0.530.8 %
open (4-6 ft)2.135.2 %33.3 %48.0 %1.835.7 %
wide open (6+ ft)2.337.9 %45.5 %67.3 %2.246.2 %
all shots6.0100.0 %40.0 %54.8 %4.539.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 24 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 24 games · Defense
  • shots defended1.1per game
  • made on those shots0.8per game
  • opponent FG%70.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.5per game
  • rebounds secured1.1per game
  • offensive chances0.6per game
  • defensive chances2.1per game
  • conversion rate44.3%
  • offensive conversion35.7%not stable year to year
  • defensive conversion44.0%
  • contested25.9%
  • average rebound distance11.3ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.6 %2.21.465.9 %63.5 %2.4 %
less than 10 ft47.3 %2.81.864.2 %57.5 %6.6 %
two-pointers64.3 %3.82.256.9 %52.2 %4.7 %
more than 15 ft36.6 %2.20.839.0 %36.7 %2.4 %
three-pointers35.7 %2.10.840.0 %36.7 %3.3 %
all shots100.0 %5.93.050.9 %44.0 %6.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.