TRACKING INTELLIGENCE · TRACKING PROFILE
Dalano Banton
BOS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 6 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.48km
- average speed6.6km/h
- speed on offense7.2km/h
- speed on defense6.1km/h
- km per minute0.13km per minute
- meters per minute125.0meters per minute
- minutes per game10.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 6 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches21.7per game
- front-court touches7.8per game
- % of touches in the frontcourt35.9%
- touches per minute2.1per minute
- paint touches0.3per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside3.8%
- seconds per touch5.2s
- dribbles per touch4.23
- minutes with the ball1.9minutes
- points per touch0.09
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 6 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.7per game
- passes received17.7per game
- passes received per pass made1.06
- assists1.8per game
- potential assists3.3per game
- secondary assists0.0per game
- free-throw assists0.5per game
- points created5.8per game
- % of passes ending in a basket11.0%
- points created per point scored2.90
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.3per game
- points1.7per game
- passes made2.0per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.5per game
- free throws0.7per game
- FG%33.3%
- passes46.2%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul7.7%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 6 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 6 games · CatchShoot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.2per game
- 3P%0.0%
PULL-UP
sample: 6 games · PullUpShot- points0.3per game
- attempts0.2per game
- made0.2per game
- FG%100.0%
- effective FG%100.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 8.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 58.3 % | 0.0 % | 0.0 % | 0.0 | — |
| open (4-6 ft) | 0.2 | 8.3 % | 100.0 % | 100.0 % | 0.0 | — |
| wide open (6+ ft) | 0.5 | 25.0 % | 66.7 % | 66.7 % | 0.2 | 0.0 % |
| all shots | 2.0 | 100.0 % | 33.3 % | 33.3 % | 0.2 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 6 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 6 games · Defense- shots defended0.8per game
- made on those shots0.3per game
- opponent FG%40.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances1.2per game
- rebounds secured0.8per game
- offensive chances0.7per game
- defensive chances0.5per game
- conversion rate71.4%
- offensive conversion50.0%not stable year to year
- defensive conversion100.0%
- contested60.0%
- average rebound distance10.5ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.1 % | 2.0 | 0.5 | 25.0 % | 60.1 % | -35.1 % |
| less than 10 ft | 52.9 % | 2.3 | 0.5 | 22.2 % | 54.3 % | -32.1 % |
| two-pointers | 64.7 % | 2.8 | 0.5 | 18.2 % | 51.3 % | -33.1 % |
| more than 15 ft | 41.2 % | 1.8 | 0.3 | 14.3 % | 34.9 % | -20.6 % |
| three-pointers | 35.3 % | 1.5 | 0.3 | 16.7 % | 34.3 % | -17.6 % |
| all shots | 100.0 % | 4.3 | 0.8 | 17.6 % | 45.1 % | -27.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
