SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Dalano Banton

BOS · Forward · NBA 2025-26

Dalano Banton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season6 box-score gamesTracking in 6 of 6 games

MOVEMENT

sample: 6 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.48km
  • average speed6.6km/h
  • speed on offense7.2km/h
  • speed on defense6.1km/h
  • km per minute0.13km per minute
  • meters per minute125.0meters per minute
  • minutes per game10.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 6 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches21.7per game
  • front-court touches7.8per game
  • % of touches in the frontcourt35.9%
  • touches per minute2.1per minute
  • paint touches0.3per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside3.8%
  • seconds per touch5.2s
  • dribbles per touch4.23
  • minutes with the ball1.9minutes
  • points per touch0.09
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 6 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.7per game
  • passes received17.7per game
  • passes received per pass made1.06
  • assists1.8per game
  • potential assists3.3per game
  • secondary assists0.0per game
  • free-throw assists0.5per game
  • points created5.8per game
  • % of passes ending in a basket11.0%
  • points created per point scored2.90
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.3per game
  • points1.7per game
  • passes made2.0per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.5per game
  • free throws0.7per game
  • FG%33.3%
  • passes46.2%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 6 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 6 games · CatchShoot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.2per game
  • 3P%0.0%

PULL-UP

sample: 6 games · PullUpShot
  • points0.3per game
  • attempts0.2per game
  • made0.2per game
  • FG%100.0%
  • effective FG%100.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.28.3 %100.0 %100.0 %0.0
tight (2-4 ft)1.258.3 %0.0 %0.0 %0.0
open (4-6 ft)0.28.3 %100.0 %100.0 %0.0
wide open (6+ ft)0.525.0 %66.7 %66.7 %0.20.0 %
all shots2.0100.0 %33.3 %33.3 %0.20.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 6 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 6 games · Defense
  • shots defended0.8per game
  • made on those shots0.3per game
  • opponent FG%40.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances1.2per game
  • rebounds secured0.8per game
  • offensive chances0.7per game
  • defensive chances0.5per game
  • conversion rate71.4%
  • offensive conversion50.0%not stable year to year
  • defensive conversion100.0%
  • contested60.0%
  • average rebound distance10.5ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.1 %2.00.525.0 %60.1 %-35.1 %
less than 10 ft52.9 %2.30.522.2 %54.3 %-32.1 %
two-pointers64.7 %2.80.518.2 %51.3 %-33.1 %
more than 15 ft41.2 %1.80.314.3 %34.9 %-20.6 %
three-pointers35.3 %1.50.316.7 %34.3 %-17.6 %
all shots100.0 %4.30.817.6 %45.1 %-27.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%33.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.