TRACKING INTELLIGENCE · TRACKING PROFILE
Jose Alvarado
NYK · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#186/414
- meters per minute121.0meters per minute
- minutes per game19.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches42.1per game
- front-court touches15.9per game
- % of touches in the frontcourt37.8%
- touches per minute2.1per minute
- paint touches0.3per game#380/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.1%
- seconds per touch4.5s
- dribbles per touch4.59
- minutes with the ball3.2minutes
- points per touch0.18#315/342
- points per paint touch0.61
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.9per game
- passes received33.6per game
- passes received per pass made1.02
- assists3.4per game
- potential assists5.5per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created8.5per game#106/414
- % of passes ending in a basket10.3%
- points created per point scored1.15
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.5per game#160/414
- points1.8per game
- passes made2.4per game
- assists0.7per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts1.6per game
- free throws0.3per game
- FG%47.3%
- passes53.1%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul2.9%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.2%
CATCH & SHOOT
sample: 69 games · CatchShoot- points2.9per game
- attempts2.5per game
- made1.0per game
- FG%38.3%
- effective FG%57.4%
- threes attempted2.5per game
- 3P%38.5%
PULL-UP
sample: 69 games · PullUpShot- points1.9per game
- attempts2.2per game
- made0.7per game
- FG%31.6%
- effective FG%42.6%
- threes attempted1.6per game
- 3P%30.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.5 % | 65.0 % | 67.5 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.7 | 25.8 % | 46.6 % | 47.8 % | 0.2 | 25.0 % |
| open (4-6 ft) | 1.4 | 21.8 % | 34.7 % | 44.9 % | 1.1 | 27.4 % |
| wide open (6+ ft) | 3.1 | 47.9 % | 40.0 % | 57.9 % | 2.9 | 38.3 % |
| all shots | 6.5 | 100.0 % | 41.6 % | 52.9 % | 4.2 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 69 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%76.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.5per game
- rebounds secured2.5per game
- offensive chances0.9per game
- defensive chances3.7per game
- conversion rate54.6%
- offensive conversion40.6%not stable year to year
- defensive conversion56.9%
- contested15.2%
- average rebound distance11.2ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.1 % | 2.3 | 1.6 | 69.5 % | 63.0 % | 6.5 % |
| less than 10 ft | 39.6 % | 2.7 | 1.8 | 65.8 % | 59.1 % | 6.7 % |
| two-pointers | 55.9 % | 3.8 | 2.2 | 58.1 % | 54.3 % | 3.8 % |
| more than 15 ft | 50.1 % | 3.4 | 1.2 | 35.2 % | 36.5 % | -1.3 % |
| three-pointers | 44.1 % | 3.0 | 1.0 | 34.6 % | 35.7 % | -1.1 % |
| all shots | 100.0 % | 6.8 | 3.3 | 47.7 % | 46.1 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
