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TRACKING INTELLIGENCE · TRACKING PROFILE

Jose Alvarado

NYK · Guard · NBA 2025-26

Jose Alvarado

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#186/414
  • meters per minute121.0meters per minute
  • minutes per game19.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches42.1per game
  • front-court touches15.9per game
  • % of touches in the frontcourt37.8%
  • touches per minute2.1per minute
  • paint touches0.3per game#380/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.1%
  • seconds per touch4.5s
  • dribbles per touch4.59
  • minutes with the ball3.2minutes
  • points per touch0.18#315/342
  • points per paint touch0.61
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.9per game
  • passes received33.6per game
  • passes received per pass made1.02
  • assists3.4per game
  • potential assists5.5per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created8.5per game#106/414
  • % of passes ending in a basket10.3%
  • points created per point scored1.15
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.5per game#160/414
  • points1.8per game
  • passes made2.4per game
  • assists0.7per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts1.6per game
  • free throws0.3per game
  • FG%47.3%
  • passes53.1%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul2.9%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS53.2%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points2.9per game
  • attempts2.5per game
  • made1.0per game
  • FG%38.3%
  • effective FG%57.4%
  • threes attempted2.5per game
  • 3P%38.5%

PULL-UP

sample: 69 games · PullUpShot
  • points1.9per game
  • attempts2.2per game
  • made0.7per game
  • FG%31.6%
  • effective FG%42.6%
  • threes attempted1.6per game
  • 3P%30.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.5 %65.0 %67.5 %0.0100.0 %
tight (2-4 ft)1.725.8 %46.6 %47.8 %0.225.0 %
open (4-6 ft)1.421.8 %34.7 %44.9 %1.127.4 %
wide open (6+ ft)3.147.9 %40.0 %57.9 %2.938.3 %
all shots6.5100.0 %41.6 %52.9 %4.235.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%76.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.5per game
  • offensive chances0.9per game
  • defensive chances3.7per game
  • conversion rate54.6%
  • offensive conversion40.6%not stable year to year
  • defensive conversion56.9%
  • contested15.2%
  • average rebound distance11.2ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.1 %2.31.669.5 %63.0 %6.5 %
less than 10 ft39.6 %2.71.865.8 %59.1 %6.7 %
two-pointers55.9 %3.82.258.1 %54.3 %3.8 %
more than 15 ft50.1 %3.41.235.2 %36.5 %-1.3 %
three-pointers44.1 %3.01.034.6 %35.7 %-1.1 %
all shots100.0 %6.83.347.7 %46.1 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.