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TRACKING INTELLIGENCE · TRACKING PROFILE

A.J. Lawson

TOR · Guard · NBA 2025-26

A.J. Lawson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season24 box-score gamesTracking in 24 of 24 games

MOVEMENT

sample: 24 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense7.0km/h
  • km per minute0.14km per minute
  • meters per minute137.0meters per minute
  • minutes per game9.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 24 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches11.7per game
  • front-court touches6.8per game
  • % of touches in the frontcourt58.1%
  • touches per minute1.2per minute
  • paint touches0.7per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside14.7%
  • seconds per touch1.8s
  • dribbles per touch0.99
  • minutes with the ball0.3minutes
  • points per touch0.36
  • points per paint touch1.06
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 24 games · Passing
  • passes made7.7per game
  • passes received7.1per game
  • passes received per pass made0.92
  • assists0.3per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created0.8per game
  • % of passes ending in a basket3.8%
  • points created per point scored0.19
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game
  • points0.3per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.2per game
  • FG%14.3%
  • passes14.3%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul14.3%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 24 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 24 games · CatchShoot
  • points2.3per game
  • attempts1.8per game
  • made0.8per game
  • FG%40.9%
  • effective FG%61.4%
  • threes attempted1.8per game
  • 3P%40.9%

PULL-UP

sample: 24 games · PullUpShot
  • points0.1per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.8 %33.3 %33.3 %0.0
tight (2-4 ft)1.339.7 %45.2 %48.4 %0.250.0 %
open (4-6 ft)1.029.5 %39.1 %54.3 %0.835.0 %
wide open (6+ ft)0.926.9 %47.6 %71.4 %0.947.6 %
all shots3.3100.0 %43.6 %55.8 %1.942.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 24 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 24 games · Defense
  • shots defended0.3per game
  • made on those shots0.2per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.1per game
  • rebounds secured1.8per game
  • offensive chances0.8per game
  • defensive chances2.3per game
  • conversion rate58.9%
  • offensive conversion47.4%not stable year to year
  • defensive conversion61.8%
  • contested25.6%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.7 %1.10.550.0 %59.8 %-9.8 %
less than 10 ft41.5 %1.20.545.5 %55.4 %-10.0 %
two-pointers64.2 %1.80.844.1 %52.4 %-8.2 %
more than 15 ft45.3 %1.30.537.5 %35.5 %2.0 %
three-pointers35.8 %1.00.547.4 %35.2 %12.2 %
all shots100.0 %2.81.345.3 %45.3 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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