TRACKING INTELLIGENCE · TRACKING PROFILE
A.J. Lawson
TOR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 24 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense7.0km/h
- km per minute0.14km per minute
- meters per minute137.0meters per minute
- minutes per game9.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22
TOUCH ECOSYSTEM
sample: 24 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.7per game
- front-court touches6.8per game
- % of touches in the frontcourt58.1%
- touches per minute1.2per minute
- paint touches0.7per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside14.7%
- seconds per touch1.8s
- dribbles per touch0.99
- minutes with the ball0.3minutes
- points per touch0.36
- points per paint touch1.06
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22
PASSING & CREATION
sample: 24 games · Passing- passes made7.7per game
- passes received7.1per game
- passes received per pass made0.92
- assists0.3per game
- potential assists0.8per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created0.8per game
- % of passes ending in a basket3.8%
- points created per point scored0.19
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game
- points0.3per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.2per game
- FG%14.3%
- passes14.3%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul14.3%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22
HOW IT CREATES ITS SHOTS
sample: 24 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 24 games · CatchShoot- points2.3per game
- attempts1.8per game
- made0.8per game
- FG%40.9%
- effective FG%61.4%
- threes attempted1.8per game
- 3P%40.9%
PULL-UP
sample: 24 games · PullUpShot- points0.1per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.8 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 39.7 % | 45.2 % | 48.4 % | 0.2 | 50.0 % |
| open (4-6 ft) | 1.0 | 29.5 % | 39.1 % | 54.3 % | 0.8 | 35.0 % |
| wide open (6+ ft) | 0.9 | 26.9 % | 47.6 % | 71.4 % | 0.9 | 47.6 % |
| all shots | 3.3 | 100.0 % | 43.6 % | 55.8 % | 1.9 | 42.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22
REBOUND CONTROL
sample: 24 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 24 games · Defense- shots defended0.3per game
- made on those shots0.2per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.1per game
- rebounds secured1.8per game
- offensive chances0.8per game
- defensive chances2.3per game
- conversion rate58.9%
- offensive conversion47.4%not stable year to year
- defensive conversion61.8%
- contested25.6%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.7 % | 1.1 | 0.5 | 50.0 % | 59.8 % | -9.8 % |
| less than 10 ft | 41.5 % | 1.2 | 0.5 | 45.5 % | 55.4 % | -10.0 % |
| two-pointers | 64.2 % | 1.8 | 0.8 | 44.1 % | 52.4 % | -8.2 % |
| more than 15 ft | 45.3 % | 1.3 | 0.5 | 37.5 % | 35.5 % | 2.0 % |
| three-pointers | 35.8 % | 1.0 | 0.5 | 47.4 % | 35.2 % | 12.2 % |
| all shots | 100.0 % | 2.8 | 1.3 | 45.3 % | 45.3 % | 0.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
