TRACKING INTELLIGENCE · TRACKING PROFILE
Jay Huff
IND · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game21.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches29.1per game
- front-court touches21.3per game
- % of touches in the frontcourt73.2%
- touches per minute1.4per minute
- paint touches2.8per game#88/414
- elbow touches0.7per game#154/414
- post touches0.6per game
- of his game goes through the inside19.2%
- seconds per touch1.4s
- dribbles per touch0.43
- minutes with the ball0.7minutes
- points per touch0.33#89/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.8per game
- passes received20.7per game
- passes received per pass made1.05
- assists1.5per game
- potential assists2.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.8per game#260/414
- % of passes ending in a basket7.5%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.1per game#259/414
- points1.6per game
- passes made0.7per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.3per game
- FG%67.5%
- passes36.1%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul6.5%
- points per drive0.76
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS95.7%
CATCH & SHOOT
sample: 82 games · CatchShoot- points4.2per game
- attempts4.4per game
- made1.4per game
- FG%31.7%
- effective FG%47.2%
- threes attempted4.4per game
- 3P%31.6%
PULL-UP
sample: 82 games · PullUpShot- points0.3per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%65.0%
- threes attempted0.2per game
- 3P%46.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.2 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 26.4 % | 71.4 % | 71.7 % | 0.1 | 14.3 % |
| open (4-6 ft) | 1.3 | 17.7 % | 45.4 % | 55.6 % | 0.9 | 30.1 % |
| wide open (6+ ft) | 3.8 | 50.7 % | 35.8 % | 51.3 % | 3.6 | 32.8 % |
| all shots | 7.5 | 100.0 % | 47.6 % | 57.4 % | 4.6 | 31.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 82 games · Defense- shots defended5.4per game#12/414
- made on those shots3.0per game
- opponent FG%55.8%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances8.8per game
- rebounds secured4.0per game
- offensive chances2.2per game
- defensive chances6.9per game
- conversion rate44.9%#277/283
- offensive conversion40.8%not stable year to year
- defensive conversion44.3%
- contested37.7%
- average rebound distance5.6ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 48.6 % | 5.7 | 3.3 | 57.0 % | 64.1 % | -7.1 % |
| less than 10 ft | 58.1 % | 6.9 | 3.7 | 54.1 % | 60.3 % | -6.2 % |
| two-pointers | 71.7 % | 8.5 | 4.4 | 52.3 % | 56.4 % | -4.1 % |
| more than 15 ft | 33.7 % | 4.0 | 1.3 | 33.5 % | 36.4 % | -2.9 % |
| three-pointers | 28.3 % | 3.4 | 1.0 | 29.9 % | 35.4 % | -5.5 % |
| all shots | 100.0 % | 11.8 | 5.4 | 45.9 % | 49.0 % | -3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
