SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jay Huff

IND · Center · NBA 2025-26

Jay Huff

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches29.1per game
  • front-court touches21.3per game
  • % of touches in the frontcourt73.2%
  • touches per minute1.4per minute
  • paint touches2.8per game#88/414
  • elbow touches0.7per game#154/414
  • post touches0.6per game
  • of his game goes through the inside19.2%
  • seconds per touch1.4s
  • dribbles per touch0.43
  • minutes with the ball0.7minutes
  • points per touch0.33#89/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.8per game
  • passes received20.7per game
  • passes received per pass made1.05
  • assists1.5per game
  • potential assists2.1per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.1per game#259/414
  • points1.6per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.3per game
  • FG%67.5%
  • passes36.1%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.76

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS95.7%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points4.2per game
  • attempts4.4per game
  • made1.4per game
  • FG%31.7%
  • effective FG%47.2%
  • threes attempted4.4per game
  • 3P%31.6%

PULL-UP

sample: 82 games · PullUpShot
  • points0.3per game
  • attempts0.2per game
  • made0.1per game
  • FG%50.0%
  • effective FG%65.0%
  • threes attempted0.2per game
  • 3P%46.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.2 %50.0 %50.0 %0.0
tight (2-4 ft)2.026.4 %71.4 %71.7 %0.114.3 %
open (4-6 ft)1.317.7 %45.4 %55.6 %0.930.1 %
wide open (6+ ft)3.850.7 %35.8 %51.3 %3.632.8 %
all shots7.5100.0 %47.6 %57.4 %4.631.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 82 games · Defense
  • shots defended5.4per game#12/414
  • made on those shots3.0per game
  • opponent FG%55.8%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances8.8per game
  • rebounds secured4.0per game
  • offensive chances2.2per game
  • defensive chances6.9per game
  • conversion rate44.9%#277/283
  • offensive conversion40.8%not stable year to year
  • defensive conversion44.3%
  • contested37.7%
  • average rebound distance5.6ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft48.6 %5.73.357.0 %64.1 %-7.1 %
less than 10 ft58.1 %6.93.754.1 %60.3 %-6.2 %
two-pointers71.7 %8.54.452.3 %56.4 %-4.1 %
more than 15 ft33.7 %4.01.333.5 %36.4 %-2.9 %
three-pointers28.3 %3.41.029.9 %35.4 %-5.5 %
all shots100.0 %11.85.445.9 %49.0 %-3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.