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TRACKING INTELLIGENCE · TRACKING PROFILE

Mac McClung

CHI · G · NBA 2025-26

Mac McClung

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.80km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game12.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 11 games · Possessions
  • touches20.9per game
  • front-court touches12.2per game
  • % of touches in the frontcourt58.4%
  • touches per minute1.7per minute
  • paint touches0.8per game
  • elbow touches0.5per game
  • post touches0.0per game
  • of his game goes through the inside10.7%
  • seconds per touch2.9s
  • dribbles per touch2.49
  • minutes with the ball1.0minutes
  • points per touch0.29
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 11 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.7per game
  • passes received15.5per game
  • passes received per pass made1.13
  • assists0.9per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created2.1per game
  • % of passes ending in a basket6.6%
  • points created per point scored0.34
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.1per game
  • points1.4per game
  • passes made1.3per game
  • assists0.2per game
  • turnovers0.5per game
  • shooting foul0.3per game
  • attempts1.0per game
  • free throws0.5per game
  • FG%45.5%
  • passes41.2%
  • % ending in a turnover17.6%not stable year to year
  • % ending in a foul8.8%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot
  • HOW IT CREATES ITS SHOTS75.9%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points1.1per game
  • attempts2.2per game
  • made0.4per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted2.2per game
  • 3P%16.7%

PULL-UP

sample: 11 games · PullUpShot
  • points0.8per game
  • attempts0.7per game
  • made0.3per game
  • FG%37.5%
  • effective FG%56.3%
  • threes attempted0.5per game
  • 3P%50.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.58.5 %60.0 %60.0 %0.0
tight (2-4 ft)2.139.0 %52.2 %54.3 %0.250.0 %
open (4-6 ft)1.630.5 %33.3 %44.4 %1.525.0 %
wide open (6+ ft)1.222.0 %15.4 %23.1 %1.116.7 %
all shots5.4100.0 %39.0 %44.9 %2.723.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 11 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 11 games · Defense
  • shots defended1.2per game
  • made on those shots0.8per game
  • opponent FG%69.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.3per game
  • rebounds secured0.9per game
  • offensive chances0.6per game
  • defensive chances1.8per game
  • conversion rate40.0%
  • offensive conversion33.3%not stable year to year
  • defensive conversion42.1%
  • contested20.0%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft49.0 %2.71.762.5 %60.0 %2.5 %
less than 10 ft53.1 %2.91.861.5 %57.2 %4.3 %
two-pointers63.3 %3.42.161.3 %53.5 %7.7 %
more than 15 ft44.9 %2.41.145.5 %37.9 %7.5 %
three-pointers36.7 %2.00.838.9 %36.7 %2.2 %
all shots100.0 %5.42.953.1 %46.4 %6.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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