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TRACKING INTELLIGENCE · TRACKING PROFILE

Stanley Umude

SAS · Guard · NBA 2025-26

Stanley Umude

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season2 box-score gamesTracking in 2 of 2 games

MOVEMENT

sample: 2 games · SpeedDistance
  • distance0.32km
  • on offense0.16km
  • on defense0.16km
  • average speed6.4km/h
  • speed on offense6.5km/h
  • speed on defense6.3km/h
  • km per minute0.10km per minute
  • meters per minute98.0meters per minute
  • minutes per game3.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 2 games · Possessions
  • touches4.0per game
  • front-court touches3.0per game
  • % of touches in the frontcourt75.0%
  • touches per minute1.2per minute
  • paint touches0.5per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside16.7%
  • seconds per touch1.7s
  • dribbles per touch1.00
  • minutes with the ball0.1minutes
  • points per touch0.25
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 2 games · Passing
  • passes made3.0per game
  • passes received3.0per game
  • passes received per pass made1.00
  • assists0.5per game
  • potential assists0.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.0per game
  • % of passes ending in a basket16.7%
  • points created per point scored1.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game
  • points1.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%100.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive2.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 2 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 2 games · CatchShoot
  • points0.0per game
  • attempts0.5per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.5per game
  • 3P%0.0%

PULL-UP

sample: 2 games · PullUpShot
  • points1.0per game
  • attempts0.5per game
  • made0.5per game
  • FG%100.0%
  • effective FG%100.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
open (4-6 ft)1.0100.0 %50.0 %50.0 %0.50.0 %
all shots1.0100.0 %50.0 %50.0 %0.50.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 2 games · Defense

RIM DEFENCE

sample: 2 games · Defense
  • shots defended1.0per game
  • made on those shots1.0per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances· This tracking family does not exist for this player and season
  • rebounds secured· This tracking family does not exist for this player and season
  • offensive chances· This tracking family does not exist for this player and season
  • defensive chances· This tracking family does not exist for this player and season
  • conversion rate· This tracking family does not exist for this player and season
  • offensive conversion· This tracking family does not exist for this player and season
  • defensive conversion· This tracking family does not exist for this player and season
  • contested· This tracking family does not exist for this player and season
  • average rebound distance· This tracking family does not exist for this player and season
  • average rebound distance (m)· This tracking family does not exist for this player and season

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
more than 15 ft100.0 %1.01.0100.0 %39.2 %60.8 %
three-pointers100.0 %1.01.0100.0 %39.0 %61.0 %
all shots100.0 %1.01.0100.0 %38.8 %61.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.