TRACKING INTELLIGENCE · TRACKING PROFILE
Stanley Umude
SAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 2 games · SpeedDistance- distance0.32km
- on offense0.16km
- on defense0.16km
- average speed6.4km/h
- speed on offense6.5km/h
- speed on defense6.3km/h
- km per minute0.10km per minute
- meters per minute98.0meters per minute
- minutes per game3.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 2 games · Possessions- touches4.0per game
- front-court touches3.0per game
- % of touches in the frontcourt75.0%
- touches per minute1.2per minute
- paint touches0.5per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside16.7%
- seconds per touch1.7s
- dribbles per touch1.00
- minutes with the ball0.1minutes
- points per touch0.25
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 2 games · Passing- passes made3.0per game
- passes received3.0per game
- passes received per pass made1.00
- assists0.5per game
- potential assists0.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.0per game
- % of passes ending in a basket16.7%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game
- points1.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.0per game
- FG%100.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive2.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 2 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 2 games · CatchShoot- points0.0per game
- attempts0.5per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.5per game
- 3P%0.0%
PULL-UP
sample: 2 games · PullUpShot- points1.0per game
- attempts0.5per game
- made0.5per game
- FG%100.0%
- effective FG%100.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| open (4-6 ft) | 1.0 | 100.0 % | 50.0 % | 50.0 % | 0.5 | 0.0 % |
| all shots | 1.0 | 100.0 % | 50.0 % | 50.0 % | 0.5 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 2 games · DefenseRIM DEFENCE
sample: 2 games · Defense- shots defended1.0per game
- made on those shots1.0per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances— · This tracking family does not exist for this player and season
- rebounds secured— · This tracking family does not exist for this player and season
- offensive chances— · This tracking family does not exist for this player and season
- defensive chances— · This tracking family does not exist for this player and season
- conversion rate— · This tracking family does not exist for this player and season
- offensive conversion— · This tracking family does not exist for this player and season
- defensive conversion— · This tracking family does not exist for this player and season
- contested— · This tracking family does not exist for this player and season
- average rebound distance— · This tracking family does not exist for this player and season
- average rebound distance (m)— · This tracking family does not exist for this player and season
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| more than 15 ft | 100.0 % | 1.0 | 1.0 | 100.0 % | 39.2 % | 60.8 % |
| three-pointers | 100.0 % | 1.0 | 1.0 | 100.0 % | 39.0 % | 61.0 % |
| all shots | 100.0 % | 1.0 | 1.0 | 100.0 % | 38.8 % | 61.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)
