TRACKING INTELLIGENCE · TRACKING PROFILE
Colin Castleton
ORL · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed6.1km/h
- speed on offense6.7km/h
- speed on defense5.6km/h
- km per minute0.12km per minute
- meters per minute121.0meters per minute
- minutes per game5.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 4 games · Possessions- touches7.5per game
- front-court touches4.3per game
- % of touches in the frontcourt57.3%
- touches per minute1.4per minute
- paint touches1.5per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside41.9%
- seconds per touch1.6s
- dribbles per touch0.63
- minutes with the ball0.2minutes
- points per touch0.17
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 4 games · Passing- passes made5.8per game
- passes received3.8per game
- passes received per pass made0.66
- assists0.3per game
- potential assists0.5per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.5per game
- % of passes ending in a basket4.3%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 4 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 4 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 20.0 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 60.0 % | 0.0 % | 0.0 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 20.0 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 1.3 | 100.0 % | 40.0 % | 40.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 4 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 4 games · Defense- shots defended0.8per game
- made on those shots0.3per game
- opponent FG%33.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.5per game
- rebounds secured2.0per game
- offensive chances1.8per game
- defensive chances2.3per game
- conversion rate57.1%
- offensive conversion28.6%not stable year to year
- defensive conversion66.7%
- contested37.5%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.6 % | 0.5 | 0.5 | 100.0 % | 71.3 % | 28.7 % |
| less than 10 ft | 28.6 % | 0.5 | 0.5 | 100.0 % | 70.2 % | 29.9 % |
| two-pointers | 57.1 % | 1.0 | 0.5 | 50.0 % | 59.3 % | -9.3 % |
| more than 15 ft | 57.1 % | 1.0 | 0.3 | 25.0 % | 27.5 % | -2.5 % |
| three-pointers | 42.9 % | 0.8 | 0.3 | 33.3 % | 24.0 % | 9.3 % |
| all shots | 100.0 % | 1.8 | 0.8 | 42.9 % | 45.4 % | -2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%40.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
