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TRACKING INTELLIGENCE · TRACKING PROFILE

Colin Castleton

ORL · C · NBA 2025-26

Colin Castleton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance0.64km
  • on offense0.32km
  • on defense0.32km
  • average speed6.1km/h
  • speed on offense6.7km/h
  • speed on defense5.6km/h
  • km per minute0.12km per minute
  • meters per minute121.0meters per minute
  • minutes per game5.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions
  • touches7.5per game
  • front-court touches4.3per game
  • % of touches in the frontcourt57.3%
  • touches per minute1.4per minute
  • paint touches1.5per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside41.9%
  • seconds per touch1.6s
  • dribbles per touch0.63
  • minutes with the ball0.2minutes
  • points per touch0.17
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing
  • passes made5.8per game
  • passes received3.8per game
  • passes received per pass made0.66
  • assists0.3per game
  • potential assists0.5per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.5per game
  • % of passes ending in a basket4.3%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.320.0 %100.0 %100.0 %0.0
tight (2-4 ft)0.860.0 %0.0 %0.0 %0.0
open (4-6 ft)0.320.0 %100.0 %100.0 %0.0
all shots1.3100.0 %40.0 %40.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended0.8per game
  • made on those shots0.3per game
  • opponent FG%33.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.5per game
  • rebounds secured2.0per game
  • offensive chances1.8per game
  • defensive chances2.3per game
  • conversion rate57.1%
  • offensive conversion28.6%not stable year to year
  • defensive conversion66.7%
  • contested37.5%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.6 %0.50.5100.0 %71.3 %28.7 %
less than 10 ft28.6 %0.50.5100.0 %70.2 %29.9 %
two-pointers57.1 %1.00.550.0 %59.3 %-9.3 %
more than 15 ft57.1 %1.00.325.0 %27.5 %-2.5 %
three-pointers42.9 %0.80.333.3 %24.0 %9.3 %
all shots100.0 %1.80.842.9 %45.4 %-2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%40.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.