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TRACKING INTELLIGENCE · TRACKING PROFILE

Ethan Thompson

IND · G · NBA 2025-26

Ethan Thompson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season32 box-score gamesTracking in 32 of 32 games

MOVEMENT

sample: 32 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.6km/h
  • speed on offense8.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#9/414
  • meters per minute134.0meters per minute
  • minutes per game20.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 32 games · Possessions
  • touches30.5per game
  • front-court touches17.1per game
  • % of touches in the frontcourt56.1%
  • touches per minute1.5per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.0%
  • seconds per touch2.2s
  • dribbles per touch1.57
  • minutes with the ball1.1minutes
  • points per touch0.23#249/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 32 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.1per game
  • passes received21.4per game
  • passes received per pass made0.97
  • assists1.8per game
  • potential assists3.0per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.6per game#224/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.66
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.1per game#208/414
  • points1.3per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.2per game
  • free throws0.3per game
  • FG%45.9%
  • passes46.5%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul4.0%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 32 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS72.7%

CATCH & SHOOT

sample: 32 games · CatchShoot
  • points2.9per game
  • attempts3.2per game
  • made1.0per game
  • FG%30.7%
  • effective FG%45.5%
  • threes attempted3.1per game
  • 3P%30.6%

PULL-UP

sample: 32 games · PullUpShot
  • points1.1per game
  • attempts1.2per game
  • made0.4per game
  • FG%34.2%
  • effective FG%44.7%
  • threes attempted0.6per game
  • 3P%44.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.6 %36.4 %36.4 %0.0
tight (2-4 ft)1.321.9 %44.2 %46.5 %0.233.3 %
open (4-6 ft)2.541.3 %32.1 %40.1 %1.822.8 %
wide open (6+ ft)1.931.1 %41.0 %59.8 %1.743.4 %
all shots6.1100.0 %37.8 %47.4 %3.632.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 32 games · Defense

RIM DEFENCE

sample: 32 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.3per game
  • opponent FG%76.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.2per game
  • offensive chances1.2per game
  • defensive chances3.0per game
  • conversion rate53.1%
  • offensive conversion47.2%not stable year to year
  • defensive conversion54.2%
  • contested29.0%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.9 %2.31.668.7 %61.0 %7.6 %
less than 10 ft40.4 %3.32.058.8 %56.2 %2.6 %
two-pointers60.4 %5.02.753.1 %51.9 %1.2 %
more than 15 ft48.8 %4.01.332.5 %36.8 %-4.4 %
three-pointers39.6 %3.31.133.7 %36.1 %-2.4 %
all shots100.0 %8.33.845.4 %44.5 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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