TRACKING INTELLIGENCE · TRACKING PROFILE
Ethan Thompson
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.6km/h
- speed on offense8.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#9/414
- meters per minute134.0meters per minute
- minutes per game20.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · Possessions- touches30.5per game
- front-court touches17.1per game
- % of touches in the frontcourt56.1%
- touches per minute1.5per minute
- paint touches0.9per game#265/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.0%
- seconds per touch2.2s
- dribbles per touch1.57
- minutes with the ball1.1minutes
- points per touch0.23#249/342
- points per paint touch0.70
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.1per game
- passes received21.4per game
- passes received per pass made0.97
- assists1.8per game
- potential assists3.0per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.6per game#224/414
- % of passes ending in a basket8.1%
- points created per point scored0.66
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.1per game#208/414
- points1.3per game
- passes made1.4per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.2per game
- free throws0.3per game
- FG%45.9%
- passes46.5%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul4.0%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS72.7%
CATCH & SHOOT
sample: 32 games · CatchShoot- points2.9per game
- attempts3.2per game
- made1.0per game
- FG%30.7%
- effective FG%45.5%
- threes attempted3.1per game
- 3P%30.6%
PULL-UP
sample: 32 games · PullUpShot- points1.1per game
- attempts1.2per game
- made0.4per game
- FG%34.2%
- effective FG%44.7%
- threes attempted0.6per game
- 3P%44.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.6 % | 36.4 % | 36.4 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 21.9 % | 44.2 % | 46.5 % | 0.2 | 33.3 % |
| open (4-6 ft) | 2.5 | 41.3 % | 32.1 % | 40.1 % | 1.8 | 22.8 % |
| wide open (6+ ft) | 1.9 | 31.1 % | 41.0 % | 59.8 % | 1.7 | 43.4 % |
| all shots | 6.1 | 100.0 % | 37.8 % | 47.4 % | 3.6 | 32.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseRIM DEFENCE
sample: 32 games · Defense- shots defended1.6per game#297/414
- made on those shots1.3per game
- opponent FG%76.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.2per game
- offensive chances1.2per game
- defensive chances3.0per game
- conversion rate53.1%
- offensive conversion47.2%not stable year to year
- defensive conversion54.2%
- contested29.0%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.9 % | 2.3 | 1.6 | 68.7 % | 61.0 % | 7.6 % |
| less than 10 ft | 40.4 % | 3.3 | 2.0 | 58.8 % | 56.2 % | 2.6 % |
| two-pointers | 60.4 % | 5.0 | 2.7 | 53.1 % | 51.9 % | 1.2 % |
| more than 15 ft | 48.8 % | 4.0 | 1.3 | 32.5 % | 36.8 % | -4.4 % |
| three-pointers | 39.6 % | 3.3 | 1.1 | 33.7 % | 36.1 % | -2.4 % |
| all shots | 100.0 % | 8.3 | 3.8 | 45.4 % | 44.5 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
