TRACKING INTELLIGENCE · TRACKING PROFILE
Jordan Goodwin
PHX · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.90km#166/414
- on offense1.45km
- on defense1.45km
- average speed7.3km/h
- speed on offense7.4km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#50/414
- meters per minute129.0meters per minute
- minutes per game22.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · Possessions- touches39.1per game
- front-court touches18.9per game
- % of touches in the frontcourt48.3%
- touches per minute1.7per minute
- paint touches1.9per game#149/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside11.6%
- seconds per touch2.7s
- dribbles per touch1.99
- minutes with the ball1.7minutes
- points per touch0.22#259/342
- points per paint touch0.68
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe gives more than he receives: the play starts with him.
- passes made28.9per game
- passes received23.0per game
- passes received per pass made0.80
- assists2.2per game
- potential assists3.8per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.6per game#188/414
- % of passes ending in a basket7.5%
- points created per point scored0.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.0per game#216/414
- points1.3per game
- passes made1.2per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.0per game
- attempts1.4per game
- free throws0.1per game
- FG%43.0%
- passes40.1%
- % ending in a turnover10.8%not stable year to year
- % ending in a foul0.9%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.6%
CATCH & SHOOT
sample: 70 games · CatchShoot- points4.1per game
- attempts3.6per game
- made1.4per game
- FG%38.6%
- effective FG%57.2%
- threes attempted3.5per game
- 3P%38.0%
PULL-UP
sample: 70 games · PullUpShot- points1.2per game
- attempts1.5per game
- made0.5per game
- FG%30.5%
- effective FG%39.5%
- threes attempted0.8per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 8.8 % | 40.8 % | 40.8 % | 0.0 | — |
| tight (2-4 ft) | 2.4 | 29.9 % | 44.0 % | 44.9 % | 0.2 | 20.0 % |
| open (4-6 ft) | 2.1 | 26.7 % | 35.8 % | 47.0 % | 1.5 | 30.6 % |
| wide open (6+ ft) | 2.7 | 34.6 % | 43.2 % | 63.0 % | 2.6 | 42.5 % |
| all shots | 7.9 | 100.0 % | 41.3 % | 51.4 % | 4.3 | 37.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.4per game
- rebounds secured4.9per game
- offensive chances4.6per game
- defensive chances5.3per game
- conversion rate51.6%#224/283
- offensive conversion43.0%not stable year to year
- defensive conversion55.0%
- contested34.6%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.3 % | 2.6 | 1.6 | 63.3 % | 62.5 % | 0.8 % |
| less than 10 ft | 42.3 % | 3.2 | 1.9 | 58.6 % | 58.6 % | -0.1 % |
| two-pointers | 59.2 % | 4.4 | 2.4 | 54.7 % | 54.3 % | 0.4 % |
| more than 15 ft | 48.4 % | 3.6 | 1.4 | 38.6 % | 36.9 % | 1.7 % |
| three-pointers | 40.8 % | 3.1 | 1.2 | 38.3 % | 36.2 % | 2.1 % |
| all shots | 100.0 % | 7.5 | 3.6 | 48.0 % | 46.6 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
