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TRACKING INTELLIGENCE · TRACKING PROFILE

Jordan Goodwin

PHX · Guard · NBA 2025-26

Jordan Goodwin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.90km#166/414
  • on offense1.45km
  • on defense1.45km
  • average speed7.3km/h
  • speed on offense7.4km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#50/414
  • meters per minute129.0meters per minute
  • minutes per game22.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions
  • touches39.1per game
  • front-court touches18.9per game
  • % of touches in the frontcourt48.3%
  • touches per minute1.7per minute
  • paint touches1.9per game#149/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside11.6%
  • seconds per touch2.7s
  • dribbles per touch1.99
  • minutes with the ball1.7minutes
  • points per touch0.22#259/342
  • points per paint touch0.68
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He gives more than he receives: the play starts with him.

  • passes made28.9per game
  • passes received23.0per game
  • passes received per pass made0.80
  • assists2.2per game
  • potential assists3.8per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created5.6per game#188/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.0per game#216/414
  • points1.3per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.0per game
  • attempts1.4per game
  • free throws0.1per game
  • FG%43.0%
  • passes40.1%
  • % ending in a turnover10.8%not stable year to year
  • % ending in a foul0.9%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.6%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points4.1per game
  • attempts3.6per game
  • made1.4per game
  • FG%38.6%
  • effective FG%57.2%
  • threes attempted3.5per game
  • 3P%38.0%

PULL-UP

sample: 70 games · PullUpShot
  • points1.2per game
  • attempts1.5per game
  • made0.5per game
  • FG%30.5%
  • effective FG%39.5%
  • threes attempted0.8per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.78.8 %40.8 %40.8 %0.0
tight (2-4 ft)2.429.9 %44.0 %44.9 %0.220.0 %
open (4-6 ft)2.126.7 %35.8 %47.0 %1.530.6 %
wide open (6+ ft)2.734.6 %43.2 %63.0 %2.642.5 %
all shots7.9100.0 %41.3 %51.4 %4.337.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%69.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.4per game
  • rebounds secured4.9per game
  • offensive chances4.6per game
  • defensive chances5.3per game
  • conversion rate51.6%#224/283
  • offensive conversion43.0%not stable year to year
  • defensive conversion55.0%
  • contested34.6%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.3 %2.61.663.3 %62.5 %0.8 %
less than 10 ft42.3 %3.21.958.6 %58.6 %-0.1 %
two-pointers59.2 %4.42.454.7 %54.3 %0.4 %
more than 15 ft48.4 %3.61.438.6 %36.9 %1.7 %
three-pointers40.8 %3.11.238.3 %36.2 %2.1 %
all shots100.0 %7.53.648.0 %46.6 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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