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TRACKING INTELLIGENCE · TRACKING PROFILE

Micah Potter

IND · Center · NBA 2025-26

Micah Potter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season47 box-score gamesTracking in 47 of 47 games

MOVEMENT

sample: 47 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#106/414
  • meters per minute125.0meters per minute
  • minutes per game19.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 47 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.9per game
  • front-court touches18.8per game
  • % of touches in the frontcourt60.8%
  • touches per minute1.6per minute
  • paint touches3.5per game#69/414
  • elbow touches1.2per game#88/414
  • post touches0.8per game
  • of his game goes through the inside29.3%
  • seconds per touch1.4s
  • dribbles per touch0.37
  • minutes with the ball0.7minutes
  • points per touch0.32#106/342
  • points per paint touch0.98
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 47 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.3per game
  • passes received18.2per game
  • passes received per pass made0.82
  • assists1.5per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game#343/414
  • points0.5per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%52.6%
  • passes34.1%
  • % ending in a turnover14.6%not stable year to year
  • % ending in a foul2.4%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 47 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 47 games · CatchShoot
  • points4.6per game
  • attempts3.7per game
  • made1.6per game
  • FG%42.0%
  • effective FG%62.1%
  • threes attempted3.5per game
  • 3P%42.2%

PULL-UP

sample: 47 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.1 %66.7 %66.7 %0.0
tight (2-4 ft)1.727.0 %58.2 %58.2 %0.0
open (4-6 ft)1.727.3 %48.8 %63.1 %1.337.7 %
wide open (6+ ft)2.540.6 %47.1 %67.2 %2.344.9 %
all shots6.2100.0 %51.5 %63.7 %3.642.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 47 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 47 games · Defense
  • shots defended4.9per game#23/414
  • made on those shots3.3per game
  • opponent FG%68.3%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.4per game
  • rebounds secured5.0per game
  • offensive chances3.1per game
  • defensive chances6.7per game
  • conversion rate52.8%#198/283
  • offensive conversion40.8%not stable year to year
  • defensive conversion55.4%
  • contested39.5%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.2 %5.13.466.1 %64.2 %1.9 %
less than 10 ft54.8 %6.13.761.5 %60.3 %1.2 %
two-pointers69.1 %7.64.660.8 %56.3 %4.5 %
more than 15 ft37.3 %4.11.741.4 %36.2 %5.2 %
three-pointers30.9 %3.41.235.7 %35.0 %0.7 %
all shots100.0 %11.15.953.0 %48.4 %4.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.