TRACKING INTELLIGENCE · TRACKING PROFILE
Dru Smith
MIA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.5km/h
- speed on offense8.2km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#56/414
- meters per minute128.0meters per minute
- minutes per game16.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · Possessions- touches33.3per game
- front-court touches15.5per game
- % of touches in the frontcourt46.5%
- touches per minute2.0per minute
- paint touches1.1per game#232/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside9.7%
- seconds per touch3.1s
- dribbles per touch2.78
- minutes with the ball1.7minutes
- points per touch0.17#321/342
- points per paint touch0.57
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.2per game
- passes received24.7per game
- passes received per pass made0.94
- assists2.6per game
- potential assists4.3per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created6.5per game#151/414
- % of passes ending in a basket9.8%
- points created per point scored1.16
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.5per game#196/414
- points2.1per game
- passes made1.2per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.6per game
- free throws0.7per game
- FG%48.6%
- passes35.4%
- % ending in a turnover6.9%not stable year to year
- % ending in a foul9.3%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShoot- HOW IT CREATES ITS SHOTS72.7%
CATCH & SHOOT
sample: 70 games · CatchShoot- points1.4per game
- attempts1.6per game
- made0.5per game
- FG%30.6%
- effective FG%45.5%
- threes attempted1.6per game
- 3P%30.3%
PULL-UP
sample: 70 games · PullUpShot- points0.5per game
- attempts0.6per game
- made0.2per game
- FG%38.5%
- effective FG%44.9%
- threes attempted0.3per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 8.6 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 41.5 % | 46.7 % | 46.7 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.7 | 15.7 % | 33.3 % | 38.2 % | 0.4 | 17.9 % |
| wide open (6+ ft) | 1.6 | 34.2 % | 36.9 % | 51.8 % | 1.4 | 33.0 % |
| all shots | 4.6 | 100.0 % | 41.5 % | 47.4 % | 1.8 | 29.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 70 games · Defense- shots defended1.3per game#339/414
- made on those shots1.0per game
- opponent FG%72.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.7per game
- rebounds secured2.4per game
- offensive chances1.9per game
- defensive chances2.9per game
- conversion rate52.0%
- offensive conversion47.0%not stable year to year
- defensive conversion54.1%
- contested31.2%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.4 % | 2.5 | 1.6 | 61.9 % | 62.5 % | -0.6 % |
| less than 10 ft | 42.1 % | 3.2 | 1.8 | 55.4 % | 58.4 % | -3.0 % |
| two-pointers | 59.6 % | 4.5 | 2.3 | 50.6 % | 53.7 % | -3.1 % |
| more than 15 ft | 47.6 % | 3.6 | 1.2 | 34.7 % | 36.7 % | -2.1 % |
| three-pointers | 40.4 % | 3.0 | 1.0 | 32.9 % | 36.2 % | -3.3 % |
| all shots | 100.0 % | 7.5 | 3.3 | 43.5 % | 45.9 % | -2.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
