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TRACKING INTELLIGENCE · TRACKING PROFILE

Dru Smith

MIA · G · NBA 2025-26

Dru Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.5km/h
  • speed on offense8.2km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#56/414
  • meters per minute128.0meters per minute
  • minutes per game16.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions
  • touches33.3per game
  • front-court touches15.5per game
  • % of touches in the frontcourt46.5%
  • touches per minute2.0per minute
  • paint touches1.1per game#232/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside9.7%
  • seconds per touch3.1s
  • dribbles per touch2.78
  • minutes with the ball1.7minutes
  • points per touch0.17#321/342
  • points per paint touch0.57
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.2per game
  • passes received24.7per game
  • passes received per pass made0.94
  • assists2.6per game
  • potential assists4.3per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created6.5per game#151/414
  • % of passes ending in a basket9.8%
  • points created per point scored1.16
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.5per game#196/414
  • points2.1per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.6per game
  • free throws0.7per game
  • FG%48.6%
  • passes35.4%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul9.3%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot
  • HOW IT CREATES ITS SHOTS72.7%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points1.4per game
  • attempts1.6per game
  • made0.5per game
  • FG%30.6%
  • effective FG%45.5%
  • threes attempted1.6per game
  • 3P%30.3%

PULL-UP

sample: 70 games · PullUpShot
  • points0.5per game
  • attempts0.6per game
  • made0.2per game
  • FG%38.5%
  • effective FG%44.9%
  • threes attempted0.3per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.48.6 %50.0 %50.0 %0.0
tight (2-4 ft)1.941.5 %46.7 %46.7 %0.00.0 %
open (4-6 ft)0.715.7 %33.3 %38.2 %0.417.9 %
wide open (6+ ft)1.634.2 %36.9 %51.8 %1.433.0 %
all shots4.6100.0 %41.5 %47.4 %1.829.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots1.0per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.4per game
  • offensive chances1.9per game
  • defensive chances2.9per game
  • conversion rate52.0%
  • offensive conversion47.0%not stable year to year
  • defensive conversion54.1%
  • contested31.2%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.4 %2.51.661.9 %62.5 %-0.6 %
less than 10 ft42.1 %3.21.855.4 %58.4 %-3.0 %
two-pointers59.6 %4.52.350.6 %53.7 %-3.1 %
more than 15 ft47.6 %3.61.234.7 %36.7 %-2.1 %
three-pointers40.4 %3.01.032.9 %36.2 %-3.3 %
all shots100.0 %7.53.343.5 %45.9 %-2.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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