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TRACKING INTELLIGENCE · TRACKING PROFILE

MarJon Beauchamp

PHI · Forward · NBA 2025-26

MarJon Beauchamp

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance
  • distance1.77km
  • on offense0.97km
  • on defense0.97km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute126.0meters per minute
  • minutes per game14.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 14 games · Possessions
  • touches19.4per game
  • front-court touches11.0per game
  • % of touches in the frontcourt56.7%
  • touches per minute1.4per minute
  • paint touches0.6per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside10.9%
  • seconds per touch2.3s
  • dribbles per touch1.78
  • minutes with the ball0.7minutes
  • points per touch0.35
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 14 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.1per game
  • passes received13.3per game
  • passes received per pass made1.10
  • assists1.1per game
  • potential assists1.9per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created2.9per game
  • % of passes ending in a basket8.9%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game
  • points1.4per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.4per game
  • FG%72.7%
  • passes25.0%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul15.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot
  • HOW IT CREATES ITS SHOTS63.2%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points2.4per game
  • attempts2.4per game
  • made0.8per game
  • FG%32.4%
  • effective FG%48.5%
  • threes attempted2.4per game
  • 3P%32.4%

PULL-UP

sample: 14 games · PullUpShot
  • points1.4per game
  • attempts1.4per game
  • made0.5per game
  • FG%36.8%
  • effective FG%50.0%
  • threes attempted0.9per game
  • 3P%38.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.731.6 %54.2 %56.3 %0.233.3 %
open (4-6 ft)1.935.5 %40.7 %51.9 %1.430.0 %
wide open (6+ ft)1.832.9 %36.0 %54.0 %1.737.5 %
all shots5.4100.0 %43.4 %53.9 %3.434.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 14 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 14 games · Defense
  • shots defended1.4per game
  • made on those shots0.9per game
  • opponent FG%65.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.6per game
  • rebounds secured2.3per game
  • offensive chances0.8per game
  • defensive chances3.9per game
  • conversion rate49.2%
  • offensive conversion63.6%not stable year to year
  • defensive conversion45.5%
  • contested34.4%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.7 %3.11.856.8 %62.0 %-5.2 %
less than 10 ft54.3 %3.71.847.7 %57.2 %-9.5 %
two-pointers64.2 %4.31.944.2 %53.7 %-9.5 %
more than 15 ft40.7 %2.80.827.3 %34.4 %-7.1 %
three-pointers35.8 %2.40.624.1 %32.7 %-8.6 %
all shots100.0 %6.82.537.0 %45.5 %-8.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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