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TRACKING INTELLIGENCE · TRACKING PROFILE

Dyson Daniels

ATL · Guard · NBA 2025-26

Dyson Daniels

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season76 box-score gamesTracking in 76 of 76 games

MOVEMENT

sample: 76 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.09km
  • on defense1.93km
  • average speed7.2km/h
  • speed on offense7.9km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#191/414
  • meters per minute121.0meters per minute
  • minutes per game33.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 76 games · Possessions
  • touches64.6per game
  • front-court touches28.1per game
  • % of touches in the frontcourt43.5%
  • touches per minute2.0per minute
  • paint touches5.1per game#40/414
  • elbow touches2.0per game#38/414
  • post touches0.0per game
  • of his game goes through the inside25.3%
  • seconds per touch3.3s
  • dribbles per touch2.76
  • minutes with the ball3.5minutes
  • points per touch0.18#307/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 76 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.3per game
  • passes received46.6per game
  • passes received per pass made0.93
  • assists5.9per game
  • potential assists9.6per game
  • secondary assists0.7per game
  • free-throw assists0.5per game
  • points created15.4per game#26/414
  • % of passes ending in a basket11.8%
  • points created per point scored1.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives10.0per game#56/414
  • points3.7per game
  • passes made5.5per game
  • assists1.4per game
  • turnovers0.5per game
  • shooting foul0.2per game
  • attempts3.6per game
  • free throws0.4per game
  • FG%47.2%
  • passes54.7%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul2.0%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 76 games · CatchShoot
  • HOW IT CREATES ITS SHOTS68.2%

CATCH & SHOOT

sample: 76 games · CatchShoot
  • points1.0per game
  • attempts1.5per game
  • made0.4per game
  • FG%23.9%
  • effective FG%32.9%
  • threes attempted1.4per game
  • 3P%20.0%

PULL-UP

sample: 76 games · PullUpShot
  • points0.6per game
  • attempts0.7per game
  • made0.3per game
  • FG%47.1%
  • effective FG%48.0%
  • threes attempted0.1per game
  • 3P%10.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.010.0 %51.3 %51.3 %0.0
tight (2-4 ft)5.856.4 %54.6 %54.6 %0.0
open (4-6 ft)1.615.6 %65.3 %65.7 %0.116.7 %
wide open (6+ ft)1.818.0 %31.4 %38.9 %1.518.9 %
all shots10.2100.0 %51.7 %53.2 %1.518.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 76 games · Defense

RIM DEFENCE

sample: 76 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.3per game
  • opponent FG%69.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.9per game
  • rebounds secured6.8per game
  • offensive chances5.1per game
  • defensive chances7.1per game
  • conversion rate57.5%#92/283
  • offensive conversion47.1%not stable year to year
  • defensive conversion62.3%
  • contested33.3%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.7 %5.13.161.1 %63.2 %-2.1 %
less than 10 ft45.4 %6.33.656.9 %59.1 %-2.2 %
two-pointers62.0 %8.64.653.6 %54.5 %-0.9 %
more than 15 ft45.2 %6.32.235.3 %37.0 %-1.7 %
three-pointers38.0 %5.31.835.0 %36.1 %-1.1 %
all shots100.0 %13.96.546.5 %47.2 %-0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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