TRACKING INTELLIGENCE · TRACKING PROFILE
Dyson Daniels
ATL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 76 games · SpeedDistance- distance4.02km#11/414
- on offense2.09km
- on defense1.93km
- average speed7.2km/h
- speed on offense7.9km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#191/414
- meters per minute121.0meters per minute
- minutes per game33.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 76 games · Possessions- touches64.6per game
- front-court touches28.1per game
- % of touches in the frontcourt43.5%
- touches per minute2.0per minute
- paint touches5.1per game#40/414
- elbow touches2.0per game#38/414
- post touches0.0per game
- of his game goes through the inside25.3%
- seconds per touch3.3s
- dribbles per touch2.76
- minutes with the ball3.5minutes
- points per touch0.18#307/342
- points per paint touch0.70
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 76 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made50.3per game
- passes received46.6per game
- passes received per pass made0.93
- assists5.9per game
- potential assists9.6per game
- secondary assists0.7per game
- free-throw assists0.5per game
- points created15.4per game#26/414
- % of passes ending in a basket11.8%
- points created per point scored1.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives10.0per game#56/414
- points3.7per game
- passes made5.5per game
- assists1.4per game
- turnovers0.5per game
- shooting foul0.2per game
- attempts3.6per game
- free throws0.4per game
- FG%47.2%
- passes54.7%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul2.0%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 76 games · CatchShoot- HOW IT CREATES ITS SHOTS68.2%
CATCH & SHOOT
sample: 76 games · CatchShoot- points1.0per game
- attempts1.5per game
- made0.4per game
- FG%23.9%
- effective FG%32.9%
- threes attempted1.4per game
- 3P%20.0%
PULL-UP
sample: 76 games · PullUpShot- points0.6per game
- attempts0.7per game
- made0.3per game
- FG%47.1%
- effective FG%48.0%
- threes attempted0.1per game
- 3P%10.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 10.0 % | 51.3 % | 51.3 % | 0.0 | — |
| tight (2-4 ft) | 5.8 | 56.4 % | 54.6 % | 54.6 % | 0.0 | — |
| open (4-6 ft) | 1.6 | 15.6 % | 65.3 % | 65.7 % | 0.1 | 16.7 % |
| wide open (6+ ft) | 1.8 | 18.0 % | 31.4 % | 38.9 % | 1.5 | 18.9 % |
| all shots | 10.2 | 100.0 % | 51.7 % | 53.2 % | 1.5 | 18.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 76 games · DefenseRIM DEFENCE
sample: 76 games · Defense- shots defended3.3per game#85/414
- made on those shots2.3per game
- opponent FG%69.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.9per game
- rebounds secured6.8per game
- offensive chances5.1per game
- defensive chances7.1per game
- conversion rate57.5%#92/283
- offensive conversion47.1%not stable year to year
- defensive conversion62.3%
- contested33.3%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.7 % | 5.1 | 3.1 | 61.1 % | 63.2 % | -2.1 % |
| less than 10 ft | 45.4 % | 6.3 | 3.6 | 56.9 % | 59.1 % | -2.2 % |
| two-pointers | 62.0 % | 8.6 | 4.6 | 53.6 % | 54.5 % | -0.9 % |
| more than 15 ft | 45.2 % | 6.3 | 2.2 | 35.3 % | 37.0 % | -1.7 % |
| three-pointers | 38.0 % | 5.3 | 1.8 | 35.0 % | 36.1 % | -1.1 % |
| all shots | 100.0 % | 13.9 | 6.5 | 46.5 % | 47.2 % | -0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
