TRACKING INTELLIGENCE · TRACKING PROFILE
Jaden Hardy
WAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance1.93km#314/414
- on offense0.97km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#164/414
- meters per minute122.0meters per minute
- minutes per game15.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · Possessions- touches23.0per game
- front-court touches10.8per game
- % of touches in the frontcourt47.0%
- touches per minute1.5per minute
- paint touches0.1per game#405/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside1.9%
- seconds per touch3.3s
- dribbles per touch2.92
- minutes with the ball1.3minutes
- points per touch0.40#24/342
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made13.1per game
- passes received17.9per game
- passes received per pass made1.37
- assists1.0per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created2.4per game#339/414
- % of passes ending in a basket7.8%
- points created per point scored0.26
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.7per game#185/414
- points2.2per game
- passes made1.1per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts1.9per game
- free throws0.7per game
- FG%44.3%
- passes29.0%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul10.5%
- points per drive0.59
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS59.6%
CATCH & SHOOT
sample: 57 games · CatchShoot- points4.1per game
- attempts3.4per game
- made1.4per game
- FG%40.2%
- effective FG%60.3%
- threes attempted3.4per game
- 3P%40.2%
PULL-UP
sample: 57 games · PullUpShot- points2.2per game
- attempts2.3per game
- made0.9per game
- FG%39.5%
- effective FG%49.2%
- threes attempted1.2per game
- 3P%37.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.6 % | 63.6 % | 63.6 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 25.6 % | 39.1 % | 41.4 % | 0.3 | 29.4 % |
| open (4-6 ft) | 3.4 | 45.7 % | 40.3 % | 54.1 % | 2.5 | 37.5 % |
| wide open (6+ ft) | 2.0 | 26.1 % | 47.3 % | 67.4 % | 1.8 | 44.6 % |
| all shots | 7.5 | 100.0 % | 42.4 % | 54.5 % | 4.6 | 39.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 57 games · Defense- shots defended1.5per game#312/414
- made on those shots1.0per game
- opponent FG%65.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.8per game
- rebounds secured1.5per game
- offensive chances0.6per game
- defensive chances2.3per game
- conversion rate53.1%
- offensive conversion46.9%not stable year to year
- defensive conversion53.8%
- contested18.6%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.7 % | 2.6 | 1.7 | 64.2 % | 62.3 % | 1.9 % |
| less than 10 ft | 53.3 % | 3.0 | 1.8 | 61.4 % | 58.3 % | 3.2 % |
| two-pointers | 66.2 % | 3.7 | 2.1 | 56.3 % | 53.5 % | 2.8 % |
| more than 15 ft | 40.4 % | 2.3 | 0.7 | 31.0 % | 37.1 % | -6.0 % |
| three-pointers | 33.8 % | 1.9 | 0.6 | 33.0 % | 36.1 % | -3.1 % |
| all shots | 100.0 % | 5.6 | 2.7 | 48.4 % | 46.0 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
