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TRACKING INTELLIGENCE · TRACKING PROFILE

Scoot Henderson

POR · G · NBA 2025-26

Scoot Henderson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season30 box-score gamesTracking in 30 of 30 games

MOVEMENT

sample: 30 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.61km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#47/414
  • meters per minute129.0meters per minute
  • minutes per game24.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 30 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches54.7per game
  • front-court touches24.0per game
  • % of touches in the frontcourt43.9%
  • touches per minute2.2per minute
  • paint touches0.7per game#304/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.2%
  • seconds per touch4.3s
  • dribbles per touch3.74
  • minutes with the ball3.9minutes
  • points per touch0.26#203/342
  • points per paint touch0.57
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 30 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made37.3per game
  • passes received45.2per game
  • passes received per pass made1.21
  • assists3.7per game
  • potential assists7.9per game
  • secondary assists0.7per game
  • free-throw assists0.6per game
  • points created10.3per game#67/414
  • % of passes ending in a basket10.0%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.0per game#39/414
  • points4.8per game
  • passes made4.7per game
  • assists0.8per game
  • turnovers0.9per game
  • shooting foul0.8per game
  • attempts3.9per game
  • free throws1.6per game
  • FG%43.6%
  • passes42.6%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul7.3%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 30 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS45.7%

CATCH & SHOOT

sample: 30 games · CatchShoot
  • points3.6per game
  • attempts3.2per game
  • made1.2per game
  • FG%37.1%
  • effective FG%55.2%
  • threes attempted3.1per game
  • 3P%37.2%

PULL-UP

sample: 30 games · PullUpShot
  • points3.6per game
  • attempts3.8per game
  • made1.4per game
  • FG%38.1%
  • effective FG%47.3%
  • threes attempted2.2per game
  • 3P%32.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.65.3 %22.2 %22.2 %0.0
tight (2-4 ft)4.135.7 %43.4 %45.5 %0.531.3 %
open (4-6 ft)3.833.6 %47.0 %58.3 %2.337.7 %
wide open (6+ ft)2.925.4 %36.8 %51.7 %2.633.8 %
all shots11.4100.0 %41.8 %50.1 %5.435.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 30 games · Defense

RIM DEFENCE

sample: 30 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%69.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances6.0per game
  • rebounds secured2.7per game
  • offensive chances1.9per game
  • defensive chances4.1per game
  • conversion rate44.7%#279/283
  • offensive conversion31.6%not stable year to year
  • defensive conversion50.0%
  • contested30.0%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.3 %3.52.158.5 %63.1 %-4.6 %
less than 10 ft53.2 %4.72.655.7 %58.8 %-3.1 %
two-pointers65.4 %5.73.153.5 %55.1 %-1.6 %
more than 15 ft37.6 %3.31.442.4 %36.8 %5.7 %
three-pointers34.6 %3.01.445.1 %36.6 %8.4 %
all shots100.0 %8.84.450.6 %47.2 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.