TRACKING INTELLIGENCE · TRACKING PROFILE
Scoot Henderson
POR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 30 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#47/414
- meters per minute129.0meters per minute
- minutes per game24.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 30 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches54.7per game
- front-court touches24.0per game
- % of touches in the frontcourt43.9%
- touches per minute2.2per minute
- paint touches0.7per game#304/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.2%
- seconds per touch4.3s
- dribbles per touch3.74
- minutes with the ball3.9minutes
- points per touch0.26#203/342
- points per paint touch0.57
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 30 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made37.3per game
- passes received45.2per game
- passes received per pass made1.21
- assists3.7per game
- potential assists7.9per game
- secondary assists0.7per game
- free-throw assists0.6per game
- points created10.3per game#67/414
- % of passes ending in a basket10.0%
- points created per point scored0.73
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.0per game#39/414
- points4.8per game
- passes made4.7per game
- assists0.8per game
- turnovers0.9per game
- shooting foul0.8per game
- attempts3.9per game
- free throws1.6per game
- FG%43.6%
- passes42.6%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul7.3%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 30 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS45.7%
CATCH & SHOOT
sample: 30 games · CatchShoot- points3.6per game
- attempts3.2per game
- made1.2per game
- FG%37.1%
- effective FG%55.2%
- threes attempted3.1per game
- 3P%37.2%
PULL-UP
sample: 30 games · PullUpShot- points3.6per game
- attempts3.8per game
- made1.4per game
- FG%38.1%
- effective FG%47.3%
- threes attempted2.2per game
- 3P%32.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 5.3 % | 22.2 % | 22.2 % | 0.0 | — |
| tight (2-4 ft) | 4.1 | 35.7 % | 43.4 % | 45.5 % | 0.5 | 31.3 % |
| open (4-6 ft) | 3.8 | 33.6 % | 47.0 % | 58.3 % | 2.3 | 37.7 % |
| wide open (6+ ft) | 2.9 | 25.4 % | 36.8 % | 51.7 % | 2.6 | 33.8 % |
| all shots | 11.4 | 100.0 % | 41.8 % | 50.1 % | 5.4 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 30 games · DefenseRIM DEFENCE
sample: 30 games · Defense- shots defended2.4per game#167/414
- made on those shots1.7per game
- opponent FG%69.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances6.0per game
- rebounds secured2.7per game
- offensive chances1.9per game
- defensive chances4.1per game
- conversion rate44.7%#279/283
- offensive conversion31.6%not stable year to year
- defensive conversion50.0%
- contested30.0%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.3 % | 3.5 | 2.1 | 58.5 % | 63.1 % | -4.6 % |
| less than 10 ft | 53.2 % | 4.7 | 2.6 | 55.7 % | 58.8 % | -3.1 % |
| two-pointers | 65.4 % | 5.7 | 3.1 | 53.5 % | 55.1 % | -1.6 % |
| more than 15 ft | 37.6 % | 3.3 | 1.4 | 42.4 % | 36.8 % | 5.7 % |
| three-pointers | 34.6 % | 3.0 | 1.4 | 45.1 % | 36.6 % | 8.4 % |
| all shots | 100.0 % | 8.8 | 4.4 | 50.6 % | 47.2 % | 3.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
