TRACKING INTELLIGENCE · TRACKING PROFILE
Keaton Wallace
ATL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#71/414
- meters per minute127.0meters per minute
- minutes per game10.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches23.5per game
- front-court touches9.0per game
- % of touches in the frontcourt38.3%
- touches per minute2.3per minute
- paint touches0.1per game#405/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.2%
- seconds per touch4.3s
- dribbles per touch4.00
- minutes with the ball1.7minutes
- points per touch0.15#333/342
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.8per game
- passes received20.5per game
- passes received per pass made1.09
- assists1.8per game
- potential assists3.8per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.6per game#224/414
- % of passes ending in a basket9.5%
- points created per point scored1.31
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.4per game#245/414
- points1.0per game
- passes made1.3per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.2per game
- FG%45.1%
- passes52.3%
- % ending in a turnover2.3%not stable year to year
- % ending in a foul3.9%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShoot- HOW IT CREATES ITS SHOTS46.4%
CATCH & SHOOT
sample: 53 games · CatchShoot- points1.6per game
- attempts1.3per game
- made0.5per game
- FG%41.2%
- effective FG%61.8%
- threes attempted1.3per game
- 3P%41.2%
PULL-UP
sample: 53 games · PullUpShot- points1.3per game
- attempts1.5per game
- made0.5per game
- FG%37.2%
- effective FG%43.6%
- threes attempted0.6per game
- 3P%30.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.9 % | 20.0 % | 20.0 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 16.4 % | 42.9 % | 42.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.0 | 32.2 % | 38.2 % | 46.4 % | 0.5 | 37.5 % |
| wide open (6+ ft) | 1.6 | 48.5 % | 41.0 % | 58.4 % | 1.4 | 38.2 % |
| all shots | 3.2 | 100.0 % | 39.8 % | 50.9 % | 1.9 | 37.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 53 games · Defense- shots defended0.6per game#404/414
- made on those shots0.5per game
- opponent FG%81.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.8per game
- rebounds secured1.1per game
- offensive chances0.2per game
- defensive chances1.6per game
- conversion rate58.3%
- offensive conversion21.4%not stable year to year
- defensive conversion63.1%
- contested17.9%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.2 % | 1.6 | 1.1 | 69.6 % | 63.0 % | 6.5 % |
| less than 10 ft | 42.1 % | 2.1 | 1.3 | 62.2 % | 58.1 % | 4.1 % |
| two-pointers | 55.6 % | 2.7 | 1.6 | 58.0 % | 53.6 % | 4.4 % |
| more than 15 ft | 49.1 % | 2.4 | 0.9 | 36.2 % | 35.2 % | 1.0 % |
| three-pointers | 44.4 % | 2.2 | 0.8 | 35.8 % | 34.5 % | 1.3 % |
| all shots | 100.0 % | 4.9 | 2.3 | 48.1 % | 45.1 % | 3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
