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TRACKING INTELLIGENCE · TRACKING PROFILE

Keaton Wallace

ATL · G · NBA 2025-26

Keaton Wallace

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance
  • distance1.29km#377/414
  • on offense0.64km
  • on defense0.64km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#71/414
  • meters per minute127.0meters per minute
  • minutes per game10.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches23.5per game
  • front-court touches9.0per game
  • % of touches in the frontcourt38.3%
  • touches per minute2.3per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.2%
  • seconds per touch4.3s
  • dribbles per touch4.00
  • minutes with the ball1.7minutes
  • points per touch0.15#333/342
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.8per game
  • passes received20.5per game
  • passes received per pass made1.09
  • assists1.8per game
  • potential assists3.8per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.6per game#224/414
  • % of passes ending in a basket9.5%
  • points created per point scored1.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.4per game#245/414
  • points1.0per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.2per game
  • FG%45.1%
  • passes52.3%
  • % ending in a turnover2.3%not stable year to year
  • % ending in a foul3.9%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot
  • HOW IT CREATES ITS SHOTS46.4%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points1.6per game
  • attempts1.3per game
  • made0.5per game
  • FG%41.2%
  • effective FG%61.8%
  • threes attempted1.3per game
  • 3P%41.2%

PULL-UP

sample: 53 games · PullUpShot
  • points1.3per game
  • attempts1.5per game
  • made0.5per game
  • FG%37.2%
  • effective FG%43.6%
  • threes attempted0.6per game
  • 3P%30.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.9 %20.0 %20.0 %0.0
tight (2-4 ft)0.516.4 %42.9 %42.9 %0.00.0 %
open (4-6 ft)1.032.2 %38.2 %46.4 %0.537.5 %
wide open (6+ ft)1.648.5 %41.0 %58.4 %1.438.2 %
all shots3.2100.0 %39.8 %50.9 %1.937.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 53 games · Defense
  • shots defended0.6per game#404/414
  • made on those shots0.5per game
  • opponent FG%81.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.8per game
  • rebounds secured1.1per game
  • offensive chances0.2per game
  • defensive chances1.6per game
  • conversion rate58.3%
  • offensive conversion21.4%not stable year to year
  • defensive conversion63.1%
  • contested17.9%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.2 %1.61.169.6 %63.0 %6.5 %
less than 10 ft42.1 %2.11.362.2 %58.1 %4.1 %
two-pointers55.6 %2.71.658.0 %53.6 %4.4 %
more than 15 ft49.1 %2.40.936.2 %35.2 %1.0 %
three-pointers44.4 %2.20.835.8 %34.5 %1.3 %
all shots100.0 %4.92.348.1 %45.1 %3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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