TRACKING INTELLIGENCE · TRACKING PROFILE
Alex Antetokounmpo
MIL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 6 games · SpeedDistance- distance0.32km
- on offense0.16km
- on defense0.16km
- average speed6.4km/h
- speed on offense6.9km/h
- speed on defense5.9km/h
- km per minute0.10km per minute
- meters per minute95.0meters per minute
- minutes per game3.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 6 games · Possessions- touches4.8per game
- front-court touches3.8per game
- % of touches in the frontcourt79.2%
- touches per minute1.4per minute
- paint touches0.5per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside13.2%
- seconds per touch1.4s
- dribbles per touch0.55
- minutes with the ball0.1minutes
- points per touch0.66
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 6 games · Passing- passes made2.3per game
- passes received3.5per game
- passes received per pass made1.52
- assists0.2per game
- potential assists0.2per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.3per game
- % of passes ending in a basket7.1%
- points created per point scored0.09
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes0.0%
- % ending in a turnover100.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 6 games · CatchShoot- HOW IT CREATES ITS SHOTS85.7%
CATCH & SHOOT
sample: 6 games · CatchShoot- points1.0per game
- attempts1.2per game
- made0.3per game
- FG%28.6%
- effective FG%42.9%
- threes attempted1.2per game
- 3P%28.6%
PULL-UP
sample: 6 games · PullUpShot- points0.3per game
- attempts0.2per game
- made0.2per game
- FG%100.0%
- effective FG%100.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| open (4-6 ft) | 0.2 | 12.5 % | 0.0 % | 0.0 % | 0.2 | 0.0 % |
| wide open (6+ ft) | 1.2 | 87.5 % | 42.9 % | 57.1 % | 1.0 | 33.3 % |
| all shots | 1.3 | 100.0 % | 37.5 % | 50.0 % | 1.2 | 28.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 6 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 6 games · Defense- shots defended0.3per game
- made on those shots0.0per game
- opponent FG%0.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.4per game
- rebounds secured1.0per game
- offensive chances0.5per game
- defensive chances0.9per game
- conversion rate75.0%
- offensive conversion66.7%not stable year to year
- defensive conversion80.0%
- contested33.3%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 0.5 | 0.0 | 0.0 % | 60.7 % | -60.7 % |
| less than 10 ft | 33.3 % | 0.5 | 0.0 | 0.0 % | 57.3 % | -57.3 % |
| two-pointers | 33.3 % | 0.5 | 0.0 | 0.0 % | 52.8 % | -52.8 % |
| more than 15 ft | 66.7 % | 1.0 | 0.3 | 25.0 % | 27.3 % | -2.3 % |
| three-pointers | 66.7 % | 1.0 | 0.3 | 25.0 % | 27.0 % | -2.0 % |
| all shots | 100.0 % | 1.5 | 0.3 | 16.7 % | 38.7 % | -22.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
