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TRACKING INTELLIGENCE · TRACKING PROFILE

Olivier Sarr

CLE · Center · NBA 2025-26

Olivier Sarr

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game9.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 4 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.5per game
  • front-court touches7.8per game
  • % of touches in the frontcourt57.8%
  • touches per minute1.4per minute
  • paint touches1.3per game
  • elbow touches0.8per game
  • post touches0.0per game
  • of his game goes through the inside26.9%
  • seconds per touch1.6s
  • dribbles per touch0.47
  • minutes with the ball0.4minutes
  • points per touch0.26
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 4 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.8per game
  • passes received7.8per game
  • passes received per pass made0.72
  • assists1.3per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created3.0per game
  • % of passes ending in a basket11.6%
  • points created per point scored0.86
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points1.5per game
  • attempts0.8per game
  • made0.5per game
  • FG%66.7%
  • effective FG%100.0%
  • threes attempted0.8per game
  • 3P%66.7%

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.842.9 %66.7 %66.7 %0.0
open (4-6 ft)0.528.6 %100.0 %125.0 %0.3100.0 %
wide open (6+ ft)0.528.6 %50.0 %75.0 %0.550.0 %
all shots1.8100.0 %71.4 %85.7 %0.866.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 4 games · Defense

RIM DEFENCE

sample: 4 games · Defense
  • shots defended1.8per game
  • made on those shots1.0per game
  • opponent FG%57.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances4.5per game
  • rebounds secured2.8per game
  • offensive chances1.3per game
  • defensive chances3.8per game
  • conversion rate61.1%
  • offensive conversion40.0%not stable year to year
  • defensive conversion60.0%
  • contested45.5%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.4 %1.71.060.0 %59.4 %0.6 %
less than 10 ft35.3 %2.01.366.7 %56.3 %10.4 %
two-pointers70.6 %4.02.766.7 %52.3 %14.4 %
more than 15 ft35.3 %2.00.733.3 %37.6 %-4.3 %
three-pointers29.4 %1.70.740.0 %38.0 %2.0 %
all shots100.0 %5.73.358.8 %47.9 %10.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%85.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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