SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jaden Ivey

CHI · Guard · NBA 2025-26

Jaden Ivey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season37 box-score gamesTracking in 37 of 37 games

MOVEMENT

sample: 37 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#120/414
  • meters per minute124.0meters per minute
  • minutes per game18.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 37 games · Possessions
  • touches30.2per game
  • front-court touches17.1per game
  • % of touches in the frontcourt56.6%
  • touches per minute1.7per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.0%
  • seconds per touch3.3s
  • dribbles per touch2.73
  • minutes with the ball1.7minutes
  • points per touch0.28#167/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 37 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.7per game
  • passes received22.4per game
  • passes received per pass made1.08
  • assists1.8per game
  • potential assists3.3per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.6per game#224/414
  • % of passes ending in a basket8.9%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.0per game#216/414
  • points1.3per game
  • passes made1.5per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts0.9per game
  • free throws0.5per game
  • FG%48.5%
  • passes49.1%
  • % ending in a turnover8.9%not stable year to year
  • % ending in a foul8.0%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 37 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.9%

CATCH & SHOOT

sample: 37 games · CatchShoot
  • points3.2per game
  • attempts2.8per game
  • made1.1per game
  • FG%38.1%
  • effective FG%56.7%
  • threes attempted2.8per game
  • 3P%38.2%

PULL-UP

sample: 37 games · PullUpShot
  • points1.8per game
  • attempts1.8per game
  • made0.8per game
  • FG%43.3%
  • effective FG%50.7%
  • threes attempted0.8per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.9 %50.0 %50.0 %0.0
tight (2-4 ft)2.028.5 %49.3 %50.0 %0.120.0 %
open (4-6 ft)1.724.2 %43.5 %50.0 %0.729.6 %
wide open (6+ ft)3.043.4 %41.4 %59.9 %2.840.2 %
all shots6.9100.0 %44.5 %54.3 %3.637.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 37 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 37 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.9per game
  • opponent FG%68.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.4per game
  • offensive chances1.6per game
  • defensive chances3.0per game
  • conversion rate52.6%
  • offensive conversion39.3%not stable year to year
  • defensive conversion59.3%
  • contested25.3%
  • average rebound distance10.7ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.8 %2.61.762.9 %61.5 %1.4 %
less than 10 ft49.2 %3.32.061.0 %56.9 %4.1 %
two-pointers62.4 %4.22.457.7 %52.9 %4.8 %
more than 15 ft42.8 %2.91.035.5 %36.5 %-1.0 %
three-pointers37.6 %2.51.038.3 %36.5 %1.8 %
all shots100.0 %6.83.450.4 %45.4 %5.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.