TRACKING INTELLIGENCE · TRACKING PROFILE
Paolo Banchero
ORL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance4.02km#11/414
- on offense2.25km
- on defense1.77km
- average speed6.6km/h
- speed on offense7.2km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#320/414
- meters per minute116.0meters per minute
- minutes per game34.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · Possessions- touches76.4per game
- front-court touches39.0per game
- % of touches in the frontcourt51.0%
- touches per minute2.2per minute
- paint touches2.8per game#88/414
- elbow touches1.8per game#49/414
- post touches2.2per game
- of his game goes through the inside17.4%
- seconds per touch3.6s
- dribbles per touch2.67
- minutes with the ball4.6minutes
- points per touch0.29#147/342
- points per paint touch1.03
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made50.4per game
- passes received52.4per game
- passes received per pass made1.04
- assists5.2per game
- potential assists9.1per game
- secondary assists0.7per game
- free-throw assists0.3per game
- points created13.0per game#47/414
- % of passes ending in a basket10.3%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives13.7per game#12/414
- points8.9per game
- passes made4.3per game
- assists0.9per game
- turnovers0.9per game
- shooting foul1.9per game
- attempts6.1per game
- free throws3.8per game
- FG%45.9%
- passes31.4%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul14.2%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS26.4%
CATCH & SHOOT
sample: 72 games · CatchShoot- points2.2per game
- attempts1.9per game
- made0.8per game
- FG%40.9%
- effective FG%58.8%
- threes attempted1.7per game
- 3P%39.2%
PULL-UP
sample: 72 games · PullUpShot- points3.6per game
- attempts5.3per game
- made1.6per game
- FG%29.9%
- effective FG%34.0%
- threes attempted1.9per game
- 3P%22.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 6.3 % | 47.2 % | 47.2 % | 0.0 | — |
| tight (2-4 ft) | 8.0 | 50.0 % | 51.0 % | 51.5 % | 0.3 | 25.0 % |
| open (4-6 ft) | 4.9 | 30.7 % | 39.1 % | 43.5 % | 1.7 | 25.4 % |
| wide open (6+ ft) | 2.1 | 13.0 % | 41.6 % | 57.4 % | 1.8 | 36.4 % |
| all shots | 16.0 | 100.0 % | 45.9 % | 49.5 % | 3.8 | 30.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 72 games · Defense- shots defended4.4per game#38/414
- made on those shots3.0per game
- opponent FG%67.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances13.4per game
- rebounds secured8.4per game
- offensive chances3.5per game
- defensive chances10.7per game
- conversion rate62.8%#21/283
- offensive conversion34.0%not stable year to year
- defensive conversion67.2%
- contested24.5%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.1 % | 5.6 | 3.5 | 62.0 % | 63.8 % | -1.8 % |
| less than 10 ft | 49.8 % | 6.9 | 4.0 | 58.2 % | 59.5 % | -1.3 % |
| two-pointers | 62.8 % | 8.8 | 4.9 | 56.1 % | 55.5 % | 0.6 % |
| more than 15 ft | 42.5 % | 5.9 | 2.3 | 38.2 % | 36.7 % | 1.4 % |
| three-pointers | 37.2 % | 5.2 | 1.9 | 36.6 % | 36.0 % | 0.6 % |
| all shots | 100.0 % | 14.0 | 6.8 | 48.9 % | 47.6 % | 1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
