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TRACKING INTELLIGENCE · TRACKING PROFILE

Paolo Banchero

ORL · Forward · NBA 2025-26

Paolo Banchero

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed6.6km/h
  • speed on offense7.2km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#320/414
  • meters per minute116.0meters per minute
  • minutes per game34.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions
  • touches76.4per game
  • front-court touches39.0per game
  • % of touches in the frontcourt51.0%
  • touches per minute2.2per minute
  • paint touches2.8per game#88/414
  • elbow touches1.8per game#49/414
  • post touches2.2per game
  • of his game goes through the inside17.4%
  • seconds per touch3.6s
  • dribbles per touch2.67
  • minutes with the ball4.6minutes
  • points per touch0.29#147/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.4per game
  • passes received52.4per game
  • passes received per pass made1.04
  • assists5.2per game
  • potential assists9.1per game
  • secondary assists0.7per game
  • free-throw assists0.3per game
  • points created13.0per game#47/414
  • % of passes ending in a basket10.3%
  • points created per point scored0.59
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.7per game#12/414
  • points8.9per game
  • passes made4.3per game
  • assists0.9per game
  • turnovers0.9per game
  • shooting foul1.9per game
  • attempts6.1per game
  • free throws3.8per game
  • FG%45.9%
  • passes31.4%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul14.2%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS26.4%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points2.2per game
  • attempts1.9per game
  • made0.8per game
  • FG%40.9%
  • effective FG%58.8%
  • threes attempted1.7per game
  • 3P%39.2%

PULL-UP

sample: 72 games · PullUpShot
  • points3.6per game
  • attempts5.3per game
  • made1.6per game
  • FG%29.9%
  • effective FG%34.0%
  • threes attempted1.9per game
  • 3P%22.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.06.3 %47.2 %47.2 %0.0
tight (2-4 ft)8.050.0 %51.0 %51.5 %0.325.0 %
open (4-6 ft)4.930.7 %39.1 %43.5 %1.725.4 %
wide open (6+ ft)2.113.0 %41.6 %57.4 %1.836.4 %
all shots16.0100.0 %45.9 %49.5 %3.830.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended4.4per game#38/414
  • made on those shots3.0per game
  • opponent FG%67.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances13.4per game
  • rebounds secured8.4per game
  • offensive chances3.5per game
  • defensive chances10.7per game
  • conversion rate62.8%#21/283
  • offensive conversion34.0%not stable year to year
  • defensive conversion67.2%
  • contested24.5%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.1 %5.63.562.0 %63.8 %-1.8 %
less than 10 ft49.8 %6.94.058.2 %59.5 %-1.3 %
two-pointers62.8 %8.84.956.1 %55.5 %0.6 %
more than 15 ft42.5 %5.92.338.2 %36.7 %1.4 %
three-pointers37.2 %5.21.936.6 %36.0 %0.6 %
all shots100.0 %14.06.848.9 %47.6 %1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.