TRACKING INTELLIGENCE · TRACKING PROFILE
Jabari Smith Jr.
HOU · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance4.02km#11/414
- on offense2.09km
- on defense1.77km
- average speed6.5km/h
- speed on offense6.6km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#340/414
- meters per minute115.0meters per minute
- minutes per game35.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches51.9per game
- front-court touches26.3per game
- % of touches in the frontcourt50.7%
- touches per minute1.5per minute
- paint touches2.4per game#107/414
- elbow touches1.2per game#88/414
- post touches0.5per game
- of his game goes through the inside15.6%
- seconds per touch2.1s
- dribbles per touch1.21
- minutes with the ball1.8minutes
- points per touch0.30#124/342
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.6per game
- passes received29.7per game
- passes received per pass made0.83
- assists1.9per game
- potential assists3.2per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.8per game#217/414
- % of passes ending in a basket5.2%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.3per game#203/414
- points2.2per game
- passes made1.0per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.8per game
- free throws0.5per game
- FG%46.7%
- passes28.9%
- % ending in a turnover7.0%not stable year to year
- % ending in a foul8.6%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.7%
CATCH & SHOOT
sample: 77 games · CatchShoot- points6.3per game
- attempts5.8per game
- made2.1per game
- FG%36.9%
- effective FG%54.3%
- threes attempted5.5per game
- 3P%36.7%
PULL-UP
sample: 77 games · PullUpShot- points3.5per game
- attempts3.6per game
- made1.6per game
- FG%44.5%
- effective FG%48.5%
- threes attempted0.8per game
- 3P%35.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.4 % | 48.1 % | 49.0 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 4.6 | 36.6 % | 50.8 % | 54.2 % | 0.9 | 35.8 % |
| open (4-6 ft) | 4.7 | 37.2 % | 41.1 % | 52.6 % | 3.1 | 34.6 % |
| wide open (6+ ft) | 2.6 | 20.8 % | 42.3 % | 59.5 % | 2.3 | 38.8 % |
| all shots | 12.6 | 100.0 % | 45.3 % | 54.4 % | 6.3 | 36.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 77 games · Defense- shots defended4.2per game#44/414
- made on those shots2.5per game
- opponent FG%59.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.4per game
- rebounds secured6.7per game
- offensive chances3.5per game
- defensive chances8.5per game
- conversion rate59.3%#58/283
- offensive conversion39.0%not stable year to year
- defensive conversion63.4%
- contested34.9%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.5 % | 4.8 | 2.8 | 57.1 % | 63.3 % | -6.2 % |
| less than 10 ft | 46.0 % | 6.1 | 3.3 | 53.7 % | 59.2 % | -5.5 % |
| two-pointers | 63.5 % | 8.4 | 4.4 | 51.7 % | 54.9 % | -3.2 % |
| more than 15 ft | 44.2 % | 5.9 | 2.1 | 36.5 % | 36.7 % | -0.2 % |
| three-pointers | 36.5 % | 4.8 | 1.7 | 34.9 % | 35.7 % | -0.9 % |
| all shots | 100.0 % | 13.3 | 6.1 | 45.6 % | 46.8 % | -1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
