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TRACKING INTELLIGENCE · TRACKING PROFILE

Jabari Smith Jr.

HOU · Forward · NBA 2025-26

Jabari Smith Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance4.02km#11/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.5km/h
  • speed on offense6.6km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#340/414
  • meters per minute115.0meters per minute
  • minutes per game35.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches51.9per game
  • front-court touches26.3per game
  • % of touches in the frontcourt50.7%
  • touches per minute1.5per minute
  • paint touches2.4per game#107/414
  • elbow touches1.2per game#88/414
  • post touches0.5per game
  • of his game goes through the inside15.6%
  • seconds per touch2.1s
  • dribbles per touch1.21
  • minutes with the ball1.8minutes
  • points per touch0.30#124/342
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.6per game
  • passes received29.7per game
  • passes received per pass made0.83
  • assists1.9per game
  • potential assists3.2per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.8per game#217/414
  • % of passes ending in a basket5.2%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.3per game#203/414
  • points2.2per game
  • passes made1.0per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.8per game
  • free throws0.5per game
  • FG%46.7%
  • passes28.9%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS61.7%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points6.3per game
  • attempts5.8per game
  • made2.1per game
  • FG%36.9%
  • effective FG%54.3%
  • threes attempted5.5per game
  • 3P%36.7%

PULL-UP

sample: 77 games · PullUpShot
  • points3.5per game
  • attempts3.6per game
  • made1.6per game
  • FG%44.5%
  • effective FG%48.5%
  • threes attempted0.8per game
  • 3P%35.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.4 %48.1 %49.0 %0.0100.0 %
tight (2-4 ft)4.636.6 %50.8 %54.2 %0.935.8 %
open (4-6 ft)4.737.2 %41.1 %52.6 %3.134.6 %
wide open (6+ ft)2.620.8 %42.3 %59.5 %2.338.8 %
all shots12.6100.0 %45.3 %54.4 %6.336.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 77 games · Defense
  • shots defended4.2per game#44/414
  • made on those shots2.5per game
  • opponent FG%59.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.4per game
  • rebounds secured6.7per game
  • offensive chances3.5per game
  • defensive chances8.5per game
  • conversion rate59.3%#58/283
  • offensive conversion39.0%not stable year to year
  • defensive conversion63.4%
  • contested34.9%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.5 %4.82.857.1 %63.3 %-6.2 %
less than 10 ft46.0 %6.13.353.7 %59.2 %-5.5 %
two-pointers63.5 %8.44.451.7 %54.9 %-3.2 %
more than 15 ft44.2 %5.92.136.5 %36.7 %-0.2 %
three-pointers36.5 %4.81.734.9 %35.7 %-0.9 %
all shots100.0 %13.36.145.6 %46.8 %-1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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