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TRACKING INTELLIGENCE · TRACKING PROFILE

Chet Holmgren

OKC · Center-Forward · NBA 2025-26

Chet Holmgren

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#296/414
  • meters per minute117.0meters per minute
  • minutes per game28.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches45.2per game
  • front-court touches24.2per game
  • % of touches in the frontcourt53.5%
  • touches per minute1.6per minute
  • paint touches5.4per game#37/414
  • elbow touches1.7per game#59/414
  • post touches1.0per game
  • of his game goes through the inside33.5%
  • seconds per touch2.2s
  • dribbles per touch1.09
  • minutes with the ball1.6minutes
  • points per touch0.38#44/342
  • points per paint touch1.14
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He gives more than he receives: the play starts with him.

  • passes made29.5per game
  • passes received23.2per game
  • passes received per pass made0.79
  • assists1.7per game
  • potential assists2.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created4.1per game#245/414
  • % of passes ending in a basket5.7%
  • points created per point scored0.24
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.8per game#154/414
  • points3.1per game
  • passes made1.6per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.6per game
  • attempts2.1per game
  • free throws1.2per game
  • FG%50.7%
  • passes33.8%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul12.1%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.4%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points3.6per game
  • attempts3.2per game
  • made1.2per game
  • FG%38.4%
  • effective FG%54.9%
  • threes attempted2.9per game
  • 3P%37.2%

PULL-UP

sample: 69 games · PullUpShot
  • points2.0per game
  • attempts2.1per game
  • made0.9per game
  • FG%44.1%
  • effective FG%47.2%
  • threes attempted0.5per game
  • 3P%28.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.08.9 %58.0 %58.0 %0.0
tight (2-4 ft)4.842.2 %64.0 %64.6 %0.321.1 %
open (4-6 ft)3.430.0 %53.2 %61.8 %1.441.7 %
wide open (6+ ft)2.118.9 %39.5 %54.1 %1.833.9 %
all shots11.3100.0 %55.6 %61.2 %3.536.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended5.6per game#10/414
  • made on those shots2.7per game
  • opponent FG%47.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances15.7per game
  • rebounds secured8.9per game
  • offensive chances4.7per game
  • defensive chances11.6per game
  • conversion rate56.7%#107/283
  • offensive conversion40.4%not stable year to year
  • defensive conversion60.9%
  • contested40.5%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.6 %6.13.048.9 %64.1 %-15.2 %
less than 10 ft52.1 %7.33.547.5 %60.2 %-12.7 %
two-pointers69.0 %9.74.344.9 %55.7 %-10.9 %
more than 15 ft39.7 %5.61.731.3 %36.6 %-5.3 %
three-pointers31.0 %4.31.432.4 %36.4 %-3.9 %
all shots100.0 %14.05.741.0 %48.4 %-7.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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