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TRACKING INTELLIGENCE · TRACKING PROFILE

Bennedict Mathurin

LAC · Guard-Forward · NBA 2025-26

Bennedict Mathurin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#270/414
  • meters per minute118.0meters per minute
  • minutes per game30.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions
  • touches51.3per game
  • front-court touches28.6per game
  • % of touches in the frontcourt55.8%
  • touches per minute1.7per minute
  • paint touches2.4per game#107/414
  • elbow touches1.3per game#77/414
  • post touches0.2per game
  • of his game goes through the inside13.6%
  • seconds per touch3.1s
  • dribbles per touch2.41
  • minutes with the ball2.7minutes
  • points per touch0.34#67/342
  • points per paint touch1.10
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.8per game
  • passes received37.8per game
  • passes received per pass made1.19
  • assists2.4per game
  • potential assists4.3per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created6.1per game#171/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.35
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.3per game#85/414
  • points4.6per game
  • passes made2.3per game
  • assists0.4per game
  • turnovers0.6per game
  • shooting foul0.9per game
  • attempts3.2per game
  • free throws1.7per game
  • FG%44.5%
  • passes31.6%
  • % ending in a turnover8.9%not stable year to year
  • % ending in a foul12.5%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS31.9%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points2.5per game
  • attempts2.3per game
  • made0.9per game
  • FG%38.9%
  • effective FG%54.0%
  • threes attempted2.0per game
  • 3P%35.5%

PULL-UP

sample: 54 games · PullUpShot
  • points4.2per game
  • attempts4.9per game
  • made1.8per game
  • FG%35.7%
  • effective FG%42.5%
  • threes attempted2.3per game
  • 3P%29.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.5 %37.8 %37.8 %0.0
tight (2-4 ft)4.737.2 %45.2 %46.6 %0.528.0 %
open (4-6 ft)5.140.5 %39.8 %46.2 %2.526.1 %
wide open (6+ ft)2.116.8 %47.4 %61.8 %1.541.8 %
all shots12.5100.0 %43.0 %48.5 %4.431.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%71.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.9per game
  • rebounds secured5.4per game
  • offensive chances2.8per game
  • defensive chances6.6per game
  • conversion rate61.0%#38/283
  • offensive conversion36.4%not stable year to year
  • defensive conversion67.2%
  • contested23.9%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.6 %3.72.259.1 %63.5 %-4.4 %
less than 10 ft48.9 %4.72.859.4 %59.1 %0.3 %
two-pointers62.8 %6.03.457.1 %54.9 %2.3 %
more than 15 ft42.5 %4.01.640.4 %37.4 %2.9 %
three-pointers37.2 %3.51.438.7 %36.6 %2.2 %
all shots100.0 %9.54.850.3 %46.9 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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