TRACKING INTELLIGENCE · TRACKING PROFILE
Bennedict Mathurin
LAC · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#270/414
- meters per minute118.0meters per minute
- minutes per game30.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · Possessions- touches51.3per game
- front-court touches28.6per game
- % of touches in the frontcourt55.8%
- touches per minute1.7per minute
- paint touches2.4per game#107/414
- elbow touches1.3per game#77/414
- post touches0.2per game
- of his game goes through the inside13.6%
- seconds per touch3.1s
- dribbles per touch2.41
- minutes with the ball2.7minutes
- points per touch0.34#67/342
- points per paint touch1.10
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made31.8per game
- passes received37.8per game
- passes received per pass made1.19
- assists2.4per game
- potential assists4.3per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created6.1per game#171/414
- % of passes ending in a basket7.5%
- points created per point scored0.35
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.3per game#85/414
- points4.6per game
- passes made2.3per game
- assists0.4per game
- turnovers0.6per game
- shooting foul0.9per game
- attempts3.2per game
- free throws1.7per game
- FG%44.5%
- passes31.6%
- % ending in a turnover8.9%not stable year to year
- % ending in a foul12.5%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS31.9%
CATCH & SHOOT
sample: 54 games · CatchShoot- points2.5per game
- attempts2.3per game
- made0.9per game
- FG%38.9%
- effective FG%54.0%
- threes attempted2.0per game
- 3P%35.5%
PULL-UP
sample: 54 games · PullUpShot- points4.2per game
- attempts4.9per game
- made1.8per game
- FG%35.7%
- effective FG%42.5%
- threes attempted2.3per game
- 3P%29.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.5 % | 37.8 % | 37.8 % | 0.0 | — |
| tight (2-4 ft) | 4.7 | 37.2 % | 45.2 % | 46.6 % | 0.5 | 28.0 % |
| open (4-6 ft) | 5.1 | 40.5 % | 39.8 % | 46.2 % | 2.5 | 26.1 % |
| wide open (6+ ft) | 2.1 | 16.8 % | 47.4 % | 61.8 % | 1.5 | 41.8 % |
| all shots | 12.5 | 100.0 % | 43.0 % | 48.5 % | 4.4 | 31.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended2.4per game#167/414
- made on those shots1.7per game
- opponent FG%71.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances8.9per game
- rebounds secured5.4per game
- offensive chances2.8per game
- defensive chances6.6per game
- conversion rate61.0%#38/283
- offensive conversion36.4%not stable year to year
- defensive conversion67.2%
- contested23.9%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.6 % | 3.7 | 2.2 | 59.1 % | 63.5 % | -4.4 % |
| less than 10 ft | 48.9 % | 4.7 | 2.8 | 59.4 % | 59.1 % | 0.3 % |
| two-pointers | 62.8 % | 6.0 | 3.4 | 57.1 % | 54.9 % | 2.3 % |
| more than 15 ft | 42.5 % | 4.0 | 1.6 | 40.4 % | 37.4 % | 2.9 % |
| three-pointers | 37.2 % | 3.5 | 1.4 | 38.7 % | 36.6 % | 2.2 % |
| all shots | 100.0 % | 9.5 | 4.8 | 50.3 % | 46.9 % | 3.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
