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TRACKING INTELLIGENCE · TRACKING PROFILE

Keegan Murray

SAC · Forward · NBA 2025-26

Keegan Murray

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season23 box-score gamesTracking in 23 of 23 games

MOVEMENT

sample: 23 games · SpeedDistance
  • distance4.02km
  • on offense2.09km
  • on defense1.93km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute117.0meters per minute
  • minutes per game34.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 23 games · Possessions
  • touches45.9per game
  • front-court touches25.8per game
  • % of touches in the frontcourt56.2%
  • touches per minute1.3per minute
  • paint touches1.9per game
  • elbow touches1.0per game
  • post touches0.3per game
  • of his game goes through the inside12.4%
  • seconds per touch2.3s
  • dribbles per touch1.58
  • minutes with the ball1.8minutes
  • points per touch0.30
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 23 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.6per game
  • passes received26.8per game
  • passes received per pass made0.91
  • assists1.7per game
  • potential assists3.5per game
  • secondary assists0.1per game
  • free-throw assists0.4per game
  • points created4.5per game
  • % of passes ending in a basket5.6%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.6per game
  • points3.6per game
  • passes made1.7per game
  • assists0.2per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts3.2per game
  • free throws0.5per game
  • FG%50.0%
  • passes29.5%
  • % ending in a turnover4.7%not stable year to year
  • % ending in a foul5.4%
  • points per drive0.64

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 23 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS50.5%

CATCH & SHOOT

sample: 23 games · CatchShoot
  • points4.4per game
  • attempts4.7per game
  • made1.6per game
  • FG%34.3%
  • effective FG%47.2%
  • threes attempted4.0per game
  • 3P%30.8%

PULL-UP

sample: 23 games · PullUpShot
  • points3.3per game
  • attempts4.6per game
  • made1.6per game
  • FG%35.2%
  • effective FG%36.7%
  • threes attempted0.9per game
  • 3P%14.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.3 %57.9 %57.9 %0.0
tight (2-4 ft)4.937.7 %46.9 %47.3 %0.412.5 %
open (4-6 ft)4.736.0 %41.7 %49.1 %2.330.2 %
wide open (6+ ft)2.620.0 %28.3 %40.0 %2.227.5 %
all shots13.0100.0 %42.0 %47.2 %4.927.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 23 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 23 games · Defense
  • shots defended5.7per game
  • made on those shots3.6per game
  • opponent FG%62.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.6per game
  • rebounds secured5.7per game
  • offensive chances3.0per game
  • defensive chances7.9per game
  • conversion rate54.1%
  • offensive conversion48.5%not stable year to year
  • defensive conversion54.7%
  • contested33.3%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %7.04.361.3 %63.8 %-2.5 %
less than 10 ft62.5 %8.75.259.5 %59.8 %-0.3 %
two-pointers74.4 %10.46.158.8 %55.7 %3.1 %
more than 15 ft28.8 %4.01.435.9 %37.5 %-1.6 %
three-pointers25.6 %3.61.234.1 %36.8 %-2.7 %
all shots100.0 %13.97.352.5 %48.2 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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