TRACKING INTELLIGENCE · TRACKING PROFILE
Keegan Murray
SAC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 23 games · SpeedDistance- distance4.02km
- on offense2.09km
- on defense1.93km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute
- meters per minute117.0meters per minute
- minutes per game34.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 23 games · Possessions- touches45.9per game
- front-court touches25.8per game
- % of touches in the frontcourt56.2%
- touches per minute1.3per minute
- paint touches1.9per game
- elbow touches1.0per game
- post touches0.3per game
- of his game goes through the inside12.4%
- seconds per touch2.3s
- dribbles per touch1.58
- minutes with the ball1.8minutes
- points per touch0.30
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 23 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made29.6per game
- passes received26.8per game
- passes received per pass made0.91
- assists1.7per game
- potential assists3.5per game
- secondary assists0.1per game
- free-throw assists0.4per game
- points created4.5per game
- % of passes ending in a basket5.6%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.6per game
- points3.6per game
- passes made1.7per game
- assists0.2per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts3.2per game
- free throws0.5per game
- FG%50.0%
- passes29.5%
- % ending in a turnover4.7%not stable year to year
- % ending in a foul5.4%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 23 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS50.5%
CATCH & SHOOT
sample: 23 games · CatchShoot- points4.4per game
- attempts4.7per game
- made1.6per game
- FG%34.3%
- effective FG%47.2%
- threes attempted4.0per game
- 3P%30.8%
PULL-UP
sample: 23 games · PullUpShot- points3.3per game
- attempts4.6per game
- made1.6per game
- FG%35.2%
- effective FG%36.7%
- threes attempted0.9per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.3 % | 57.9 % | 57.9 % | 0.0 | — |
| tight (2-4 ft) | 4.9 | 37.7 % | 46.9 % | 47.3 % | 0.4 | 12.5 % |
| open (4-6 ft) | 4.7 | 36.0 % | 41.7 % | 49.1 % | 2.3 | 30.2 % |
| wide open (6+ ft) | 2.6 | 20.0 % | 28.3 % | 40.0 % | 2.2 | 27.5 % |
| all shots | 13.0 | 100.0 % | 42.0 % | 47.2 % | 4.9 | 27.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 23 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 23 games · Defense- shots defended5.7per game
- made on those shots3.6per game
- opponent FG%62.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.6per game
- rebounds secured5.7per game
- offensive chances3.0per game
- defensive chances7.9per game
- conversion rate54.1%
- offensive conversion48.5%not stable year to year
- defensive conversion54.7%
- contested33.3%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.0 % | 7.0 | 4.3 | 61.3 % | 63.8 % | -2.5 % |
| less than 10 ft | 62.5 % | 8.7 | 5.2 | 59.5 % | 59.8 % | -0.3 % |
| two-pointers | 74.4 % | 10.4 | 6.1 | 58.8 % | 55.7 % | 3.1 % |
| more than 15 ft | 28.8 % | 4.0 | 1.4 | 35.9 % | 37.5 % | -1.6 % |
| three-pointers | 25.6 % | 3.6 | 1.2 | 34.1 % | 36.8 % | -2.7 % |
| all shots | 100.0 % | 13.9 | 7.3 | 52.5 % | 48.2 % | 4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
